Search found 14 matches
- Fri Apr 05, 2013 12:14 am
- Forum: Modding
- Topic: Requesting some specific helpful tips
- Replies: 35
- Views: 29767
Re: Requesting some specific helpful tips
Counter skipped, I used the last script and everything works fine. I've gone through the dungeon from the start to the stairs down the the next floor while picking out all the secrets. http://steamcommunity.com/sharedfiles/filedetails/?id=136781954 The dungeon is ready for testing, it does have a go...
- Thu Apr 04, 2013 9:09 pm
- Forum: Modding
- Topic: Requesting some specific helpful tips
- Replies: 35
- Views: 29767
Re: Requesting some specific helpful tips
Reshaping the room so the player leaves it from the end of the puzzle may take a bit of work (I'd probably have to rotate the thing or use a really long corridor or teleporter). However if I do it that way I have to prevent the player from going back the way they came if the buttons aren't disabled....
- Wed Apr 03, 2013 12:45 am
- Forum: Modding
- Topic: Requesting some specific helpful tips
- Replies: 35
- Views: 29767
Re: Requesting some specific helpful tips
The secrets are now done. As for that button I want deleting, the setup is as follows. The player enters a room full of pits and to their side is a button. when they press this button two of the pits close and a sequence starts where pits open and close indefinitely. If the player attempts to leave ...
- Tue Apr 02, 2013 2:41 am
- Forum: Modding
- Topic: Requesting some specific helpful tips
- Replies: 35
- Views: 29767
Re: Requesting some specific helpful tips
This should be the last two things before the dungeon is ready for testing. I have a few secrets in the level, two of which are triggered via pressure plate and it also triggers a script to give the party a set amount of XP. Some of the other secrets however would be more appropriate to be activated...
- Mon Apr 01, 2013 11:03 pm
- Forum: Modding
- Topic: Requesting some specific helpful tips
- Replies: 35
- Views: 29767
Re: Requesting some specific helpful tips
Part of me was hoping that grouped enemies wasn't the reason, I wanted multiple enemies in this particular claustrophobic room without having the player cornered. I guess I will have to settle for a different enemy instead.
Thanks for the help though, guys. Nearly finished the first floor.
Thanks for the help though, guys. Nearly finished the first floor.
- Sun Mar 31, 2013 12:06 am
- Forum: Modding
- Topic: Requesting some specific helpful tips
- Replies: 35
- Views: 29767
Re: Requesting some specific helpful tips
My monsters.lua -- This file has been generated by Dungeon Editor 1.3.7 -- TODO: place your custom monster definitions here cloneObject{ name = "LvlOneCellSkeletonPatrol", baseObject = "skeleton_patrol", onDie = function(self) LvlOneCellPort:open() LvlOneCellSecret:open() end, } ...
- Fri Mar 29, 2013 2:17 am
- Forum: Modding
- Topic: Requesting some specific helpful tips
- Replies: 35
- Views: 29767
Re: Requesting some specific helpful tips
Everything up until the part where the death of the skeleton patrol is supposed to open both the gate and the hidden door does not work. This I do not understand. If you want, you may change the onDie routine for the skeleton to cloneObject{ name = "LvlOneCellSkeletonPatrol", baseObject =...
- Thu Mar 28, 2013 8:48 pm
- Forum: Modding
- Topic: Requesting some specific helpful tips
- Replies: 35
- Views: 29767
Re: Requesting some specific helpful tips
I've double checked and the script is named what is should be and hooked up to the right doors as well. Basically I have a small one tile cell with an item inside it, the player opens the gate(LvlOneCellPort) to the cell via a key (activate, open). when they enter the cell to take the item the gate ...
- Wed Mar 27, 2013 1:00 am
- Forum: Modding
- Topic: Requesting some specific helpful tips
- Replies: 35
- Views: 29767
Re: Requesting some specific helpful tips
@ akroma222 - Thanks for the script, it will likely come in useful at some point. Right now however I have only had 5 instances of moving walls. Two of my most recent ones includes a wall that opens up after 10 seconds of standing on the hidden pressure plate that also has a note on it (the player ...
- Mon Mar 25, 2013 11:50 pm
- Forum: Modding
- Topic: Requesting some specific helpful tips
- Replies: 35
- Views: 29767
Re: Requesting some specific helpful tips
Well I've current;y gotten a new puzzle that requires a script that is different from the one found in the modding tutorials. It requires you to put one of two certain items (legionary items in this case) on an alcove in order to open up two or more secret doors. What changes would I need to make to...