Search found 9 matches
- Mon Jul 22, 2013 3:33 pm
- Forum: Modding
- Topic: [MOD] - The Sunset Gate - RELEASED
- Replies: 208
- Views: 218988
Re: [MOD] - The Sunset Gate - RELEASED
Thanks Komag. I suspected something like that. My computer has always been affected by a slow processor...
- Sun Jul 21, 2013 10:46 pm
- Forum: Modding
- Topic: [MOD] - The Sunset Gate - RELEASED
- Replies: 208
- Views: 218988
Re: [MOD] - The Sunset Gate - RELEASED
That's very strange; I have a lowly laptop too, and while I often go to 10fps at high rendering mode, in low rendering mode I am constantly above 40 :S I'll release a new version soon (but not too soon :) ) with some minor optimization in.. but I won't promise miracles as there's not much left to o...
- Sun Jul 21, 2013 9:03 pm
- Forum: Modding
- Topic: [MOD] - The Sunset Gate - RELEASED
- Replies: 208
- Views: 218988
Re: [MOD] - The Sunset Gate - RELEASED
If decreasing graphic options doesn't seem to help, just switch to "low" rendering mode. That will solve the most cpu intensive dungeons even if youre using a pre- pentium 486, :lol: It kills a lot of the visual flair in the world, but the game runs smooth. I already did that, I'm still a...
- Sun Jul 21, 2013 5:59 pm
- Forum: Modding
- Topic: [MOD] - The Sunset Gate - RELEASED
- Replies: 208
- Views: 218988
Re: [MOD] - The Sunset Gate - RELEASED
Hi. I just started playing this mod (feels really good so far), but it's very slow on my computer. I never had this problem before. I'm always (literally) at 10 fps. I don't understand why. I put all the video options to the minimum (which I never had to do with other mods), but it didn't change any...
- Tue Mar 26, 2013 10:53 pm
- Forum: Grimrock 1 Discussion
- Topic: Grimrock 2
- Replies: 71
- Views: 67374
Re: Grimrock 2
LoG made me think of Dungeon Master, this shot makes me think about Dungeon Master 2: outdoors locations... Same evolution, about 20 years later?
- Tue Mar 26, 2013 10:46 pm
- Forum: Modding
- Topic: [MOD] The CHAOS Key
- Replies: 289
- Views: 343726
Re: [MOD] The CHAOS Key
Finished it today. 12h40, 18 treasures, about 34000 tiles moved to. Nice mod, even better than the Master Key which was already great. Some negative points: It became much less interesting and even disappointing in level 13 and after the cross key door. Seemed like you had no more ideas and just put...
- Thu Mar 14, 2013 10:55 pm
- Forum: Modding
- Topic: [MOD] The Last Laugh
- Replies: 112
- Views: 108807
Re: [MOD] The Last Laugh
I apologize if they are difficult to understand. If English is not your first language I could see where they would be difficult. The riddles are in the style of the ancient Anglo Saxon riddles. They were often bawdy, and sounded naughty, when in reality they refered to every day items. In the case...
- Thu Mar 14, 2013 1:58 am
- Forum: Modding
- Topic: [MOD] The Last Laugh
- Replies: 112
- Views: 108807
Re: [MOD] The Last Laugh
On the walls of the Pit Room with the Uggardians there are riddles scribed, use those as a clue to where to find it. Well... One refers to fire, I think. But no idea what the "hanging instrument" is (besides the obvious, you perv! :P ). I tried shooting fire at various points -- the door,...
- Wed Mar 13, 2013 10:27 pm
- Forum: Modding
- Topic: [MOD] The Last Laugh
- Replies: 112
- Views: 108807
Re: [MOD] The Last Laugh
Hi. I'm exactly in the same situation as JKCarrier. Also:
And another point, level 6:
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I don't know what the nearby "boots" room is about. Something to do there?
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Halls of Wisdom: I guess the second item to put in an alcove was corn? I ate them...