That would be why they don't work then
Thanks anyway.. next question though... if I'm using alcoves for this instead how do I make it so that the player can't simply pick the coins back up again?
Search found 14 matches
- Sun Mar 03, 2013 3:44 am
- Forum: Modding
- Topic: Coinslots and Coins
- Replies: 13
- Views: 8018
- Sun Mar 03, 2013 2:21 am
- Forum: Modding
- Topic: Coinslots and Coins
- Replies: 13
- Views: 8018
Re: Coinslots and Coins
The ones in the mod use the basic "lock" I think
- Sat Mar 02, 2013 8:05 pm
- Forum: Modding
- Topic: Why does this script crash the game
- Replies: 5
- Views: 4115
Re: Why does this script crash the game
I didn't try. But I would bet my 1€ on "AwardX P " - that is, the P in AwardXp is written once lower-case and the other upper-case. I wouldn't bet more than 1€ though ;) That was it! Ugh that sucked up hours! Thank you so much for helping. Thanks to all the others that replied too. I neve...
- Sat Mar 02, 2013 8:03 pm
- Forum: Modding
- Topic: Coinslots and Coins
- Replies: 13
- Views: 8018
Re: Coinslots and Coins
Ok ... I'm going box-eyed with this.
I can clone the object and set a function for when it's activated... but I can't figure out how to get a count of the items in the stack that activated it. Am I missing something really obvious?
I can clone the object and set a function for when it's activated... but I can't figure out how to get a count of the items in the stack that activated it. Am I missing something really obvious?
- Sat Mar 02, 2013 4:31 pm
- Forum: Modding
- Topic: Why does this script crash the game
- Replies: 5
- Views: 4115
Why does this script crash the game
When the script below executes it crashes the game in the editor preview ... no warnings/errors .. just stops. I'm probably missing something really obvious here but I just can't see why it's crashing. Any help is appreciated. function AwardXp(XpToAward) XpToAward = math.floor((XpToAward / 4) + 0.5)...
- Sat Mar 02, 2013 4:04 pm
- Forum: Modding
- Topic: Coinslots and Coins
- Replies: 13
- Views: 8018
Re: Coinslots and Coins
Yeah but he wants the machine not to steal too many coins at once! Relying on the player to do it right is not user friendly enough. You would need to use hooks and scripts to check the stack amount on the mouse, then you might have to do destroying and spawning tricks to make things work right. I ...
- Sat Mar 02, 2013 3:09 pm
- Forum: Modding
- Topic: Coinslots and Coins
- Replies: 13
- Views: 8018
Re: Coinslots and Coins
AFAIK if you use shift+click at the coin stack u get one coin at mouse. The simple way^^ I know that... but my players may not ;) It could be done I think, you could get the stack count of the mouse item and only do it for one or if there is more than one then only take one or something, might get ...
- Sat Mar 02, 2013 2:51 am
- Forum: Modding
- Topic: Coinslots and Coins
- Replies: 13
- Views: 8018
Coinslots and Coins
Hi I'm trying out the coinslots and coins from http://grimrock.nexusmods.com/mods/128 The coins stack in your inventory but if you drop a stack of coins on a coinslot it takes the whole stack. Is there a way to know how many coins were entered and/or a way to prevent more than a set number from ente...
- Wed Feb 27, 2013 9:16 am
- Forum: Modding
- Topic: Custom Cinematics between levels?
- Replies: 3
- Views: 2510
Re: Custom Cinematics between levels?
Not sure what you mean... Can you give an example?
- Wed Feb 27, 2013 9:15 am
- Forum: Modding
- Topic: local/global "persistant" variables, in scripts/functions
- Replies: 23
- Views: 22313
Re: local/global "persistant" variables, in scripts/function
Sorry. Didn't see the dates
Was looking to see if I could use functions from an included lua file ion the editor.
Was looking to see if I could use functions from an included lua file ion the editor.