Search found 112 matches
- Fri Apr 21, 2023 4:56 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 990
- Views: 242448
Re: [MOD] Call Of House Hardabar
I did use the explosives and the control device near the debris, but somehow nothing happened? Maybe i tried with 1 explosive only? hmm, bad luck.. You need to put three explosives in three different places, and then the control device My current big, serious, very annoying problem is that i can't ...
- Fri Apr 21, 2023 7:56 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 990
- Views: 242448
Re: [MOD] Call Of House Hardabar
In level 1, 2 secrets in this area.. for the life of me, i'm not able to reach either of these :oops: :cry: https://i.ibb.co/231NCV3/l2.jpg What are we supposed to do with the control device and the explosives? I found 3 survival keys at first but managed to lost 1 :| now only 2 left, things are ge...
- Thu Apr 13, 2023 9:19 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 990
- Views: 242448
Re: [MOD] Call Of House Hardabar
another question, searching for the obanyon, judging by the maps it seems to be somewhere in the northern part of the blue mountains, am I right ? my first thought was it might be accessed from the iron temple but the key does not fit there If you remember, there is a pass which is blocked by an av...
- Wed Apr 12, 2023 1:40 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 990
- Views: 242448
Re: [MOD] Call Of House Hardabar
Wait patiently for a sound...marten_1992 wrote: ↑Wed Apr 12, 2023 6:16 am new question
finally found out what to do with the obanyon book, currently searching for the library entrance, what does give it time mean ??
tries to wait and manipulate th surrounding with the clock but to no avail ...
Alois
- Mon Feb 20, 2023 7:33 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 990
- Views: 242448
Re: [MOD] Call Of House Hardabar
There is a riddle in the mines I can't solve: It covers great distance, still it's small. When you pick it up you would better pack it up. I was thinking of a coin, an arrow or a bullet or the timepiece, a sack or a box but nothing worked so far. [Edit] Solved it but only by trying out stuff from m...
- Sat Feb 11, 2023 9:23 am
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 990
- Views: 242448
- Fri Feb 10, 2023 6:46 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 990
- Views: 242448
Re: [MOD] Call Of House Hardabar
Hum, franckly, I don't understand anything at all Seems that you are talking of another weight puzzle? The rock scale? Anyway, 9.9 is not 10kg. The weight needs to be precise. Yes, I took an engraved stone with a weight of 10kg according to the description and added 1kg for the southern niche, but ...
- Thu Feb 09, 2023 7:10 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 990
- Views: 242448
Re: [MOD] Call Of House Hardabar
bongobeat A third question has matured, in addition to the two questions I asked above: 3. I can’t figure out the mine with task 5, 22, 11, 3. I loaded niches in different sequences, but nothing happens! :cry: Me too... tried sum of weights in kg, in hg, number of objects (always starting from the ...
- Tue Feb 07, 2023 6:55 pm
- Forum: Custom Dungeons
- Topic: [MOD] Call Of House Hardabar
- Replies: 990
- Views: 242448
- Sun Jun 25, 2017 10:46 am
- Forum: Custom Dungeons
- Topic: Exellion : Chronicles of the Grim Reaper
- Replies: 75
- Views: 133265
Re: Exellion : Chronicles of the Grim Reaper
After putting the remains on the mine bone altar, and saving, the program crashes when loading back... [string "Surface.lua"]:0: could not resolve object reference with id remains_unknown_59 (referenced by mine_bone_altar) stack traceback: [C]: in function 'assert' [string "Surface.lu...