Search found 349 matches
- Thu Apr 06, 2023 8:47 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189502
Re: Ask a simple question, get a simple answer
Offtopic: I wonder what would happen if you paste a complete dungeon.lua into chatgpt and ask it to tell a story from it ?
- Thu Apr 06, 2023 8:38 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189502
Re: Ask a simple question, get a simple answer
Just testing something in chatgtp ... local combination = "11222121211121" local count = 0 local solved = false local buttons = {"1", "2"} function buttonCombination(self) if solved then return end for i = 1, #buttons do if self.go.id:find(buttons[i]) then count = count...
- Sun Jan 29, 2023 11:31 am
- Forum: Custom Dungeons
- Topic: [MOD] Final Adventure
- Replies: 159
- Views: 74814
Re: [MOD] Final Adventure
Just wanted to say. I am thoroughly impressed by your mod. Just started playing and love the atmosphere, puzzles and overall design.
- Mon Jan 23, 2023 5:41 pm
- Forum: Mod Creation
- Topic: [Source] Final Adventure
- Replies: 5
- Views: 4275
Re: [Source] Final Adventure
Thanks Andragon. Very much apriciated !
- Sat Oct 22, 2022 11:02 am
- Forum: Custom Dungeons
- Topic: [MOD] Final Adventure
- Replies: 159
- Views: 74814
Re: [WIP] Final Adventure
Nice to see another mod coming out. Looking forward to this !
- Fri Jul 30, 2021 9:25 pm
- Forum: Custom Dungeons
- Topic: Grey Island mod(WIP)
- Replies: 6
- Views: 10990
Re: Grey Island mod(WIP)
Looking good, will be playing it when it is released
- Fri Apr 23, 2021 7:27 pm
- Forum: Mod Creation
- Topic: Akroma GUI Pack [Abandoned]
- Replies: 52
- Views: 117150
Re: Akroma GUI Pack [Abandoned]
Thanks for the update Akroma. And I think a good decision. Will be looking forward to your new mod.
- Wed Mar 10, 2021 6:59 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189502
Re: Ask a simple question, get a simple answer
Thanks Isaac. I have made a wall object with a long indent in it. I want the projectile / lightsource to travel along that path creating an alternative moving light source effect. But I am now wondering if this will work on a wall object because of the projectile collider component.... I got it work...
- Wed Mar 10, 2021 12:50 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189502
Re: Ask a simple question, get a simple answer
I have a question about spells/ projectiles.
There is a spawnOffsetY line in the script that moves the spell up and down, is there a way to move a spell projectile to the left or right? , I need a particle that travels close to the wall when fired from a spawner.
There is a spawnOffsetY line in the script that moves the spell up and down, is there a way to move a spell projectile to the left or right? , I need a particle that travels close to the wall when fired from a spawner.
- Tue Mar 02, 2021 8:08 pm
- Forum: Mod Creation
- Topic: portal like teleport
- Replies: 17
- Views: 26249
Re: portal like teleport
Hey! With Minmay's findings here , the portal problems are over. Here is my teleportal object: defineObject{ name = "teleportal", components = { { class = "Model", name = "frame", model = "assets/models/env/portal_frame.fbx", staticShadow = true, }, { class =...