Search found 160 matches
- Mon Apr 27, 2015 1:54 am
- Forum: Mod Creation
- Topic: Paid Mods on Steam Workshop - A Discussion
- Replies: 72
- Views: 71404
Re: Paid Mods on Steam Workshop - A Discussion
I absolutely oppose it. Jockeying to make a DLC is not what modding is about and is further harmful to the community. IP clusterfucks are not really very helpful, nor are they profitable to AH. AH should not support this unless it means a large cut to them in either percentage or total amount. If yo...
- Mon Apr 27, 2015 12:49 am
- Forum: Mod Creation
- Topic: FORGE [scripting mod]
- Replies: 10
- Views: 12195
Re: FORGE [scripting mod]
as a sidenote, that zombie looks so happy. Look at him. a shopkeeper head could probably use the same animations with just a tweaked different mesh.
- Sun Mar 29, 2015 3:11 pm
- Forum: Mod Creation
- Topic: Contemporary and Scifi Firearms
- Replies: 14
- Views: 17439
Re: Contemporary and Scifi Firearms
Okay. Here is an image of the superposed shotgun, a box of shotshells (its ammo), and a spent shotshell (currently a useless item, I am trying to work out how to generate them when the firearm is reloaded, to be used in an as yet unimplemented crafting system) see image below http://i.imgur.com/B6te...
- Sun Mar 29, 2015 4:37 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189467
Re: Ask a simple question, get a simple answer
Uh...did you mean to put that in an onAttack hook? Because what you're trying to do right now is put the return value of party:spawn("scifi_spentshotshells") as the value for key 1 in the ReloadFirearm component. Which wouldn't make sense even if it didn't. And it can't possibly not crash...
- Sun Mar 29, 2015 4:14 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189467
Re: Ask a simple question, get a simple answer
Is there a simple way to make an object or several spawn on the same tile as the party when an (here unspecified) event occurs? Where defining the location of the party is not necessary? Something like this perhaps? party.party:spawn("dagger") I think you meant party:spawn("dagger&qu...
- Tue Mar 24, 2015 11:01 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189467
Re: Ask a simple question, get a simple answer
Is there a simple way to make an object or several spawn on the same tile as the party when an (here unspecified) event occurs? Where defining the location of the party is not necessary?
- Tue Mar 24, 2015 8:07 am
- Forum: Mod Creation
- Topic: Contemporary and Scifi Firearms
- Replies: 14
- Views: 17439
Re: Contemporary and Scifi Firearms
Whoops! Yeah, that did it. I forgot to save materials.lua and then reload the dungeon. Doh! Thanks again. here are screenshots confirming it works. Textures are godawful and theres some sort of problem with lighting them indoors, but oh well. I count that as implemented and will move on to a differe...
- Tue Mar 24, 2015 7:42 am
- Forum: Mod Creation
- Topic: Contemporary and Scifi Firearms
- Replies: 14
- Views: 17439
Re: Contemporary and Scifi Firearms
(i.e. did you remember to import the file in init.lua)? can you define this phrase? I thought init just needs to load the scripts? my init looks like this -- This file has been generated by Dungeon Editor 2.2.4 -- import standard assets import "assets/scripts/standard_assets.lua" -- impor...
- Tue Mar 24, 2015 7:17 am
- Forum: Mod Creation
- Topic: Contemporary and Scifi Firearms
- Replies: 14
- Views: 17439
Re: Contemporary and Scifi Firearms
Im currently running into an issue getting textures to apply to my models in dungeon editor. The meshes show up alright and everything else works, but not the textures and this is a bit perplexing. I am using the most recent version of GMT. Could you check my models and materials scripts to see if I...
- Tue Mar 24, 2015 1:07 am
- Forum: Mod Creation
- Topic: Contemporary and Scifi Firearms
- Replies: 14
- Views: 17439
Re: Contemporary and Scifi Firearms
I'm just finishing up UVmap right now, textures will be servicable placeholder because I hate making textures more than I hate UVmapping. But scripting shouldn't be too great of an obstacle, since AH already did most of that for us. I decided to work on items instead of wallsets for now because the ...