Search found 17 matches
- Sat Jan 21, 2017 12:00 pm
- Forum: Support and Tech Discussion
- Topic: A request for UI scaling.
- Replies: 11
- Views: 35838
Re: A request for UI scaling.
It's an Nvidia 940M I also have an intel chip in there but that does the same while running slower both are on the latest drivers from their respective suppliers. I agree on my other devices it's all fine. None of the other devices I have has the odd aspect ratio 3:2 though. Looking more if I pick r...
- Fri Jan 20, 2017 7:48 pm
- Forum: Support and Tech Discussion
- Topic: A request for UI scaling.
- Replies: 11
- Views: 35838
Re: A request for UI scaling.
Ok now I see what's happening. If I pick a resolution of less then 1792x1344 the mouse input does the weird scaling regardless of the fullscreen, borderless setting. Higher resolutions seem to be fine though. So there is definitely something wrong with the fullscreen mode with odd aspect ratios/high...
- Fri Jan 20, 2017 6:49 pm
- Forum: Support and Tech Discussion
- Topic: A request for UI scaling.
- Replies: 11
- Views: 35838
Re: A request for UI scaling.
I was talking about it in fullscreen. Picking a lower resolution wasn't making a difference the mouse input was still being restricted to the top quarter of the screen.
I've since done a clean and reinstall of Windows and the drivers appear to have updated and I now can play at a lower resolution.
I've since done a clean and reinstall of Windows and the drivers appear to have updated and I now can play at a lower resolution.
- Thu Jan 19, 2017 9:25 pm
- Forum: Support and Tech Discussion
- Topic: A request for UI scaling.
- Replies: 11
- Views: 35838
Re: A request for UI scaling.
It is indeed a Surface Book but it's 15" not 13". When I drop the resolution the mouse go strange. It's as if the top left of the screen is the entire clickable area as far as the UI is concerned. To attack I'm click in the middle of the screen and guessing where the weapon icons are. Pick...
- Sat Jan 14, 2017 4:02 pm
- Forum: Support and Tech Discussion
- Topic: A request for UI scaling.
- Replies: 11
- Views: 35838
Re: A request for UI scaling.
I'm having a similar problem from the other direction. My monitor is 3000 by 2000 so when I select that the text is too small to read. If I reduce the resolution the mouse input is scaled badly so the pointer treats the top left corner of the screen as if it were the size of the entire area. I know ...
- Mon Feb 25, 2013 8:41 pm
- Forum: Grimrock 1 Discussion
- Topic: Steam Now On Linux, How About Grimrock?
- Replies: 29
- Views: 35802
Re: Steam Now On Linux, How About Grimrock?
Actually the steam overlay doesn't even require any code changes to the running application (unless it's different on Linux) you can add non steam applications to it and it will work with shift-tab no matter what, I accudently added Chrome yesterday and found I could access it. That said considering...
- Wed Feb 13, 2013 5:29 pm
- Forum: Modding
- Topic: [EXSP] Extended Spells Framework v1.4.4
- Replies: 93
- Views: 88436
Re: [EXSP] Extended Spells Framework v1.4.2
Thanks for the swift turn around. Sorry for breaking it.
- Sat Feb 02, 2013 5:28 pm
- Forum: Modding
- Topic: Script to open a pit under your parties feet
- Replies: 0
- Views: 2260
Script to open a pit under your parties feet
I was messing around with this and thought I'd share in case someone else can get use of it and doesn't want to do it the long way around. To use it place a pit and pressure_plate_hidden on the same space, hook the activate of the pressure_plate_hidden to the script to call pitTimer It will then cre...
- Sat Feb 02, 2013 11:54 am
- Forum: Modding
- Topic: teleporters bug
- Replies: 3
- Views: 3177
Re: teleporters bug
Yeah that's because the Teleporters have a target level (stored as a value rather than a reference to a specific one) which doesn't change if you move the levels around your teleporters will all break as you discovered.
Personally I try not to move the levels to avoid this (and problems with pits)
Personally I try not to move the levels to avoid this (and problems with pits)
- Fri Feb 01, 2013 11:55 pm
- Forum: Modding
- Topic: Spider Eggs and cracking them open
- Replies: 7
- Views: 6981
Re: Spider Eggs and cracking them open
In a moment of inspiration I made my hatchable eggs have a health of 1 which means a damageTile strength 1 will burst them wide open leaving the spider unharmed.
Oddly trying to do damage "physical" fails with an error but "fire" works a treat.
Oddly trying to do damage "physical" fails with an error but "fire" works a treat.