Search found 369 matches
- Wed Feb 01, 2017 6:50 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189516
Re: Ask a simple question, get a simple answer
Thanks for the help Isaac, you're a marvel!
- Wed Feb 01, 2017 3:32 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189516
Re: Ask a simple question, get a simple answer
Is it safe to use player.level when spawning objects (and particles, items, etc) for local functions. I find having to go back and change the spawn level whenever I add a new level to my dungeon tedious. The object/variable player.level doesn't exist in the default game. If you mean party.level, yo...
- Wed Feb 01, 2017 2:26 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189516
Re: Ask a simple question, get a simple answer
Okay, I've created this little script to open a couple of doors: step = 1 function buttonPressPort(button) if button.go.id == "button"..step then step = step + 1 else step = 1 end if step == 5 then dungeon_door_portcullis_13.door:open() dungeon_door_portcullis_14.door:open() end if button....
- Tue Jan 31, 2017 4:28 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189516
Re: Ask a simple question, get a simple answer
I have a rough idea of how sequencing is used to open up pits or activate spikes in a specific order with timers or counters, but what about player activated objects like buttons? Can the same sort of code be used to press buttons in a specific order or is it a little more convoluted than that? I kn...
- Sun Jan 29, 2017 8:04 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189516
Re: Ask a simple question, get a simple answer
Quick question,
I placed an item in an alcove that I altered with setWorldPosition and the item became irretrievable. Do I have to set the vector of the item on the surface as well (this thought just occurred to me)?
I placed an item in an alcove that I altered with setWorldPosition and the item became irretrievable. Do I have to set the vector of the item on the surface as well (this thought just occurred to me)?
- Fri Jan 27, 2017 4:31 pm
- Forum: Mod Creation
- Topic: Multiple magic schools spells pack
- Replies: 203
- Views: 260083
Re: Multiple magic schools spells pack
Thank-you for your help Andak. I was so close to getting it as well. Hope you have a great weekend and thank-you for your ongoing contribution to the modding scene.
- Fri Jan 27, 2017 3:51 am
- Forum: Mod Creation
- Topic: Multiple magic schools spells pack
- Replies: 203
- Views: 260083
Re: Multiple magic schools spells pack
This should be a simple matter for most of the people frequenting these boards (you know who you are ;) ), but for some reason I can't successfully modify the custom frozen_champion condition in your spellpack Andak so that it is removed when the party has an ongoing cold protection effect like fros...
- Fri Jan 27, 2017 3:40 am
- Forum: Mod Creation
- Topic: Under Dungeon Tile Set - Reaching Compleation
- Replies: 42
- Views: 63037
Re: Under Dungeon Tile Set - Reaching Compleation
Okay,
That looks officially brilliant. I wish I had your skill.
Now it looks like my mod will go over 300 MB.
That looks officially brilliant. I wish I had your skill.
Now it looks like my mod will go over 300 MB.
- Sat Jan 21, 2017 1:40 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3955
- Views: 3189516
Re: Ask a simple question, get a simple answer
Okay, back to modding (and relearning the basics of lua) after a long absence and I have a question: Does anyone know of any good methods for getting creatures to open doors without using floortriggers, which are not 100% full proof, and with the assumption that these creatures will be killed by the...
- Mon Jan 02, 2017 1:16 am
- Forum: Mod Creation
- Topic: Is anyone still playing/modding Grimrock 2?
- Replies: 24
- Views: 30423
Re: Is anyone still playing/modding Grimrock 2?
Hi MrChoke. :D I am in a similar boat to you. My computer unexpectedly self-destructed early last year and although just about all my other data was saved the 20-level mod I had been working on for over 300 hours was not retrievable. I was understandably disheartened by this turn of events and with ...