Search found 9 matches
- Fri Feb 15, 2013 4:15 am
- Forum: Modding
- Topic: [MOD] Menace of Mangar v1.1
- Replies: 132
- Views: 174705
Re: [MOD] Menace of Mangar v1.1
K. I finished it. It's pretty good. I never did figure out how to "be worthy" but standing in a corner with your back to a life crystal definitely helps. I didn't try totally carrying absolutely nothing. but I got as far as leaving all clothing items in the other room. I never solved the b...
- Tue Feb 12, 2013 5:56 am
- Forum: Modding
- Topic: [MOD] Menace of Mangar v1.1
- Replies: 132
- Views: 174705
Re: [MOD] Menace of Mangar v1.1
Actually. I got it to go off. It turns out that if you have more than one item on any altar, even if they are the correct type of item then it won't fire. I got it to work with the bombs. I tried that first so that I didn't need to worry about the question of greater vs lesser. Now I'll have to go s...
- Tue Feb 12, 2013 4:07 am
- Forum: Modding
- Topic: [MOD] Menace of Mangar v1.1
- Replies: 132
- Views: 174705
Re: [MOD] Menace of Mangar v1.1
Playing v 1.1 on the Linux Grimrock. Targan Level I've got Both Fire Scrolls, a fire bomb and a fire arrow on the altar in the room marked Fire Chapel. The same in the other three elements. The door still didn't open. Also I tried casting spells at them. Noting that my mage has Greater Fireballs etc...
- Mon Feb 11, 2013 8:29 am
- Forum: Modding
- Topic: [MOD] Menace of Mangar v1.1
- Replies: 132
- Views: 174705
Re: [MOD] Menace of Mangar v1.1
Is it necessary to go all the way to hell?
The Linux client seems to crash on certain timed jumps.
So It crashes every time I go all the way down.
-sh
The Linux client seems to crash on certain timed jumps.
So It crashes every time I go all the way down.
-sh
- Sat Feb 09, 2013 10:09 am
- Forum: Modding
- Topic: New Mod: Fate of the Fallen
- Replies: 23
- Views: 31339
Re: New Mod: Fate of the Fallen
I notice the "improved" glowing orb doesn't actually shed light. Found an oddity. Thor's favorite shoots axes. I kinda like that, but it's a bit odd. I got stuck in a cage for "prepare for battle" the button doesn't open it. I got both of the "you have truly beaten this game...
- Thu Feb 07, 2013 8:31 am
- Forum: Modding
- Topic: New Mod: Fate of the Fallen
- Replies: 23
- Views: 31339
Re: New Mod: Fate of the Fallen
I've found a couple of bugs. I'm using the linux client so some of this might be the engine, but... I got the East Winds bug reported earlier. On the hidden meditation button. If you push it again, the game crashed. Certain Death: If you choose certain death, and you're playing with imported charact...
- Tue Jan 29, 2013 9:33 am
- Forum: Modding
- Topic: [MOD] the warlock (maybe from firetop mountain)
- Replies: 67
- Views: 78620
Re: [MOD] the warlock (maybe from firetop mountain)
Well. I finished it with five extra keys, the kid's copse , and no clue as to "the truth". I'm guessing some of the keys were supposed to go in the things that looked like keyholes without locks. I was just happy to be done at that point. I would have strongly preferred if you'd stuck with...
- Sun Jan 06, 2013 6:20 am
- Forum: Modding
- Topic: [MOD] Forbidden Halls
- Replies: 391
- Views: 456952
Re: [MOD] Forbidden Halls
Ok I'm stuck. Great Mod. I've got 31/44 secrets so far, because I used my beefy characters to explore. Playing v 1.2 returning to level 4 I figured out that I missed the testament sub levels. which are cool, but I can't figure out what to feed the heads. The "True Mage" comment sounds like...
- Wed Jan 02, 2013 4:07 am
- Forum: Modding
- Topic: [Release] The Mine of Malan Vael
- Replies: 207
- Views: 244098
Re: [Release] The Mine of Malan Vael
This was very good.
One thing. Can you put the 1.3 version on the Nexus? I played 1.2
One thing. Can you put the 1.3 version on the Nexus? I played 1.2