See, I've tried spawn("dagger") but it keeps bringing errors
Edit: lo and behold it finally decides to work... strange
Search found 5 matches
- Sun Jan 06, 2013 2:09 pm
- Forum: Modding
- Topic: How to change the console activation key
- Replies: 36
- Views: 54658
- Sun Jan 06, 2013 1:17 pm
- Forum: Modding
- Topic: How to change the console activation key
- Replies: 36
- Views: 54658
Re: How to change the console activation key
So if I was on level 5 at 14,14 i would type in
Spawn(dagger,5,14,15,0) provided that there was the available space of 14,15 ?
By the way, in case I wasn't clear earlier this for use in the actual game, not in the editor.
Spawn(dagger,5,14,15,0) provided that there was the available space of 14,15 ?
By the way, in case I wasn't clear earlier this for use in the actual game, not in the editor.
- Sun Jan 06, 2013 1:15 pm
- Forum: Modding
- Topic: Invalid Spawn
- Replies: 3
- Views: 2520
Re: Invalid Spawn
possibly, i tried running this on another computer and didn't generate the errors...
how do i go about clearing the console?
how do i go about clearing the console?
- Fri Jan 04, 2013 12:05 pm
- Forum: Modding
- Topic: How to change the console activation key
- Replies: 36
- Views: 54658
Re: How to change the console activation key
So, I've made the correct changes, but I'm wondering how exactly to type in say
spawn = ("dagger") ? or how is it to be entered?
edit: this is in 1.3.6 by the way.
spawn = ("dagger") ? or how is it to be entered?
edit: this is in 1.3.6 by the way.
- Tue Jan 01, 2013 3:42 am
- Forum: Modding
- Topic: Invalid Spawn
- Replies: 3
- Views: 2520
Invalid Spawn
So, building a cascade level and I created a snail to trigger another cascade in round 2: cloneObject{ name = "R2_Snail", baseObject = "snail", onDie = function(monster) Rnd2_A:open() Rnd2_B:open() Rnd2_C:open() Rnd2_D:open() Rnd2_E:open() Rnd2_F:open() Rnd2_G:open() Rnd2_H:open(...