Search found 5 matches

by RTShields
Sun Jan 06, 2013 2:09 pm
Forum: Modding
Topic: How to change the console activation key
Replies: 36
Views: 54658

Re: How to change the console activation key

See, I've tried spawn("dagger") but it keeps bringing errors

Edit: lo and behold it finally decides to work... strange
by RTShields
Sun Jan 06, 2013 1:17 pm
Forum: Modding
Topic: How to change the console activation key
Replies: 36
Views: 54658

Re: How to change the console activation key

So if I was on level 5 at 14,14 i would type in

Spawn(dagger,5,14,15,0) provided that there was the available space of 14,15 ?

By the way, in case I wasn't clear earlier this for use in the actual game, not in the editor.
by RTShields
Sun Jan 06, 2013 1:15 pm
Forum: Modding
Topic: Invalid Spawn
Replies: 3
Views: 2520

Re: Invalid Spawn

possibly, i tried running this on another computer and didn't generate the errors...

how do i go about clearing the console?
by RTShields
Fri Jan 04, 2013 12:05 pm
Forum: Modding
Topic: How to change the console activation key
Replies: 36
Views: 54658

Re: How to change the console activation key

So, I've made the correct changes, but I'm wondering how exactly to type in say

spawn = ("dagger") ? or how is it to be entered?

edit: this is in 1.3.6 by the way.
by RTShields
Tue Jan 01, 2013 3:42 am
Forum: Modding
Topic: Invalid Spawn
Replies: 3
Views: 2520

Invalid Spawn

So, building a cascade level and I created a snail to trigger another cascade in round 2: cloneObject{ name = "R2_Snail", baseObject = "snail", onDie = function(monster) Rnd2_A:open() Rnd2_B:open() Rnd2_C:open() Rnd2_D:open() Rnd2_E:open() Rnd2_F:open() Rnd2_G:open() Rnd2_H:open(...