Search found 32 matches

by xbdj
Fri Jan 18, 2013 8:06 pm
Forum: Modding
Topic: The EXSP Lab
Replies: 12
Views: 11377

Re: The EXSP Lab

Very nice!

However the game crashes when I cast freeze monster on the snail in test room 1
by xbdj
Sun Jan 13, 2013 10:14 pm
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 577
Views: 600357

Re: [WIP] Eye of the Dragon - beta2 released - any testers ?

SpoilerShow
It is a cool dungeon and all - It can just be really frustrating to navigate it, as the stairs dont lead where you expect.
So when looking at the minimap it is annoying to try to figure out how to get to where

I will have to give it a break for now
by xbdj
Sun Jan 13, 2013 10:11 pm
Forum: Modding
Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
Replies: 488
Views: 303280

Re: [CLOSED] Call to modders/mappers: "One Room" round robin

... --- ...
-. --- - -.. --- --.
-.-. .-. --- -.-. --- -.. .. .-.. .

ps. how come you started this, before I got Grimrock! :-(
by xbdj
Sat Jan 12, 2013 2:51 pm
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 577
Views: 600357

Re: [WIP] Eye of the Dragon first playable beta - any tester

SpoilerShow
Level 8 - the secret door in the long room in the center of the map, that you open with a torch in the holder next to some stairs, and which gives 50xp...well...you can keep getting xp by taking and putting back the torch. Not sure THAT was intentional? Well...easy level for my party! ;-)
by xbdj
Sat Jan 12, 2013 1:02 pm
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 577
Views: 600357

Re: [WIP] Eye of the Dragon first playable beta - any tester

SpoilerShow
Like Hyteria, Im stuck in the little 3*3 room in the southern part of level 8.
I also found the button behind the gobelin, which generated a key on the altar, I think.
A skellie came and the door closed...now I cant get out?
by xbdj
Thu Jan 10, 2013 11:00 pm
Forum: Modding
Topic: Alcove problems
Replies: 6
Views: 4660

Re: Alcove problems

DOH - thanks...

I think my brain has gone to bed already...I better follow it. Thanks again both of you...
by xbdj
Thu Jan 10, 2013 10:58 pm
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 577
Views: 600357

Re: [WIP] Eye of the Dragon first playable beta - any tester

Ok - played a bit
Very nice so far.
SpoilerShow
Im guessing you are waiting for the forest wall set to be available, so you dont start in mine setting?
SpoilerShow
ps - figured out your little fireball trap...so you didnt get me, mister! ;-)
by xbdj
Thu Jan 10, 2013 10:10 pm
Forum: Modding
Topic: Alcove problems
Replies: 6
Views: 4660

Alcove problems

Hey

I have some alcove issues...happens to the best of us...

It seems only to activate when I add an item - even though I ticked off the "activate always"
Shouldnt it also activate when I remove an item?
Or how do I get it to do that?
by xbdj
Thu Jan 10, 2013 10:05 pm
Forum: Modding
Topic: [MOD] Eye of the Dragon
Replies: 577
Views: 600357

Re: [WIP] Eye of the Dragon first playable beta - any tester

Will download and try to night! :-)
by xbdj
Mon Jan 07, 2013 8:48 pm
Forum: Modding
Topic: Collection or overview of fan-made objects etc
Replies: 4
Views: 3647

Re: Collection or overview of fan-made objects etc

2 nice answers - thanks very much! :-)