Search found 6 matches
- Fri Jan 25, 2013 4:31 pm
- Forum: Modding
- Topic: [WIP] Bouncing Chakram
- Replies: 15
- Views: 20570
Re: [WIP] Bouncing Chakram
Some bugs fixed, please try version 0.9.03 and let me know. Download at Nexusmods: http://grimrock.nexusmods.com/mods/174/ Change log - Version 0.9.03 shootChakram(): Added instant facing and id substitution after the shot to avoid loop bounces between very close bouncers. updateAllChakrams(): Added...
- Fri Jan 25, 2013 9:28 am
- Forum: Modding
- Topic: [WIP] Bouncing Chakram
- Replies: 15
- Views: 20570
Re: [WIP] Bouncing Chakram
Are you using the included dungeon or you imported the script into yours?
Try to PM me a description of what you do when you get the crash so I'll try to replicate the problem.
If you send me your work it's the fastest way, I'll pm you my email.
Try to PM me a description of what you do when you get the crash so I'll try to replicate the problem.
If you send me your work it's the fastest way, I'll pm you my email.
- Tue Jan 22, 2013 12:28 pm
- Forum: Modding
- Topic: [WIP] Bouncing Chakram
- Replies: 15
- Views: 20570
Re: [WIP] Bouncing Chakram
well in my dungeon i just need the chakram then no ? the other is kind of auto ? cause you can use both on editor (you define 2 objects) correct well i will send you my work maybee it s better to understand ok, meanwhile I corrected a couple of bugs in the code you can find the updated version (0.9...
- Tue Jan 22, 2013 11:50 am
- Forum: Modding
- Topic: [WIP] Bouncing Chakram
- Replies: 15
- Views: 20570
Re: [WIP] Bouncing Chakram
in fact prob seems to be linked to loaded party group , cause if i use new party this seems to not crash , maybee this is a way to look for I'll make some save/load tests... ps : and btw i dont use charkram_projectile , but chakram chakram_projectile is a "fake" object used only for proje...
- Tue Jan 22, 2013 11:09 am
- Forum: Modding
- Topic: [WIP] Bouncing Chakram
- Replies: 15
- Views: 20570
Re: [WIP] Bouncing Chakram
I don't have much time to debug it atm but you could try to add another check in the if to avoid nil objects. Go @ line 234 in the script and substitute: if entity.name=='chakram_projectile' then with if entity and entity.name=='chakram_projectile' then Let me know if you still have problems, if you...
- Fri Jan 11, 2013 11:42 am
- Forum: Modding
- Topic: [WIP] Bouncing Chakram
- Replies: 15
- Views: 20570
[WIP] Bouncing Chakram
Hi all! Here's my bouncing chakram: Latest Version: 0.9.03 Download @ Nexusmods: http://grimrock.nexusmods.com/mods/174/ Video: http://www.youtube.com/watch?v=2X_10DWdC4A It still need a bit of testing but it works (at least for me) There is also a debug flag, if set to true it will print messages t...