But will the tile sets shown in the two shots be in LoG2?petri wrote:But there is only one LoG2 screenshot The older shots are technically not from LoG2 but from the DLC.Ixnatifual wrote:All the screenshots shown of Grimrock 2 so far have been great, but this one is particularly interesting since it's outdoors.
Search found 8 matches
- Tue Mar 26, 2013 10:04 pm
- Forum: Grimrock 1 Discussion
- Topic: Grimrock 2
- Replies: 71
- Views: 67398
Re: Grimrock 2
- Sat Feb 02, 2013 10:04 pm
- Forum: Modding
- Topic: Everything is scriptable
- Replies: 38
- Views: 26925
Re: Everything is scriptable
I just hope all of the amazing assets from Log1 will be in whatever you guys are working on.
- Thu Jan 24, 2013 1:16 am
- Forum: Modding
- Topic: LotNR Project Official Thread [Open]
- Replies: 143
- Views: 162542
Re: LotNR Project Official Thread [Open]
Please stop posting picture, I going to explode.
All amazingness aside, how many tile sets are you planing to have and do you know if the pictures AH posted are of dungeons you guys plan on doing.
All amazingness aside, how many tile sets are you planing to have and do you know if the pictures AH posted are of dungeons you guys plan on doing.
- Mon Dec 24, 2012 9:18 pm
- Forum: Modding
- Topic: Two Questions
- Replies: 9
- Views: 5695
Re: Two Questions
Should I ask scripting questions here or is there somewhere else I should ask? Anyways I am trying to get the torch holder(which is holding a burnt out torch) to activate a secret door only when it is holding a lit torch. I have torchholder:hasTorch with Fuel(1) , but I have a feeling I am nowhere n...
- Mon Dec 24, 2012 8:01 pm
- Forum: Modding
- Topic: Two Questions
- Replies: 9
- Views: 5695
Re: Two Questions
LOL thx, all I need to do was change those two letters to capitals and it worked.
- Mon Dec 24, 2012 7:50 pm
- Forum: Modding
- Topic: Two Questions
- Replies: 9
- Views: 5695
Re: Two Questions
The script you told me dosen't seem to work, so I messed around with it( no scritping experiance here) and this is what I put in torch_holder_3:additem(spawn("torch"):setfuel(0)) and the error I get is attempt to call method ' (a nil value) X . Any help with this would be greatly appreciat...
- Mon Dec 24, 2012 2:38 am
- Forum: Modding
- Topic: Two Questions
- Replies: 9
- Views: 5695
Re: Two Questions
Thx for the quick reply, What you said sort of worked. The only problem is when I get into the middle of the room he can get me.
- Mon Dec 24, 2012 2:27 am
- Forum: Modding
- Topic: Two Questions
- Replies: 9
- Views: 5695
Two Questions
Hello, I am new to Legend of Grimrock and i got two questions about making levels. First off, I don't know if what I am asking is even possible. Q,1 Can I make the Skeleton Warrior go in a specific path. I want it to patrol the outer area's of a room which is a square. Q,2 Is it possible to make the...