just a small screenshot of chasm with modular bridge prop check the screenshot over at log nexus
http://grimrock.nexusmods.com/Images/112/?
Search found 288 matches
- Sun Oct 20, 2013 5:03 pm
- Forum: Modding
- Topic: exterior asset pack v2....yes,or no?
- Replies: 51
- Views: 38118
- Sun Oct 20, 2013 3:00 am
- Forum: Modding
- Topic: exterior asset pack v2....yes,or no?
- Replies: 51
- Views: 38118
Re: exterior asset pack v2....yes,or no?
personally, I think that the better a wallset got tons of different objects,the better it will be various and offer different things, even if those things are only used to reveal various decors, and has the only use to make the level more beautiful or detailed. :) correct and actually what this ass...
- Sat Oct 19, 2013 5:26 pm
- Forum: Modding
- Topic: exterior asset pack v2....yes,or no?
- Replies: 51
- Views: 38118
Re: exterior asset pack v2....yes,or no?
quick update just added modified version of phitt's mine pit set to create exterior chasms, and some bridges of various size will also be implemented', also included a cobblestone city floor since it looks more fitting than the dungeon floor per example on a sidenote how are people opposed to the ne...
- Thu Oct 17, 2013 8:22 pm
- Forum: Modding
- Topic: exterior asset pack v2....yes,or no?
- Replies: 51
- Views: 38118
Re: exterior asset pack v2....yes,or no?
thanks, trying to make them as good as possible, there will be a few of these interiors included, since due to lack of human npc'smaneus wrote:Oh my! That looks fantastic.
interiors are more a nice detail, then a really necesary thing.
- Wed Oct 16, 2013 6:43 pm
- Forum: Modding
- Topic: MONSTERS by LEKI (CLOSED)
- Replies: 289
- Views: 275918
Re: [SOURCE] MONSTERS by Leki (DOWNLOAD Human Warrior)
why not downsize the beasty to more workable capsule format, i know this might be considered a cheap way out by some but, i can imagine it would still be a rather fierce oponent, or use em as 1 tile young dragons. it would at least save you a butt-load of work i wager.
- Wed Oct 16, 2013 5:05 pm
- Forum: Modding
- Topic: exterior asset pack v2....yes,or no?
- Replies: 51
- Views: 38118
Re: exterior asset pack v2....yes,or no?
just a quick sneak peek at interior for houses check the screenshot over at log nexus http://grimrock.nexusmods.com/Images/108/? its a one model prop scaled to fit a space somewhat larger than 3x3 tile, and it comes with an invisible stairset so you can use model stairs without having a non fitting ...
- Wed Oct 16, 2013 4:43 pm
- Forum: Modding
- Topic: exterior asset pack v2....yes,or no?
- Replies: 51
- Views: 38118
Re: exterior asset pack v2....yes,or no?
definitely good news :) yes it is, all new assets wil be more performance friendly, when compared to v1. and the interiors are gonna happen too, but these are somewhat tricky, mainly as to get the placement of doors and stairs right , but its coming along at reasonable speed, so if i keep at it for...
- Tue Oct 15, 2013 6:00 pm
- Forum: Modding
- Topic: exterior asset pack v2....yes,or no?
- Replies: 51
- Views: 38118
Re: exterior asset pack v2....yes,or no?
quick newsflash house will have matching interior models up to all three house stores, how aboot them apples 
- Tue Oct 15, 2013 4:18 pm
- Forum: Modding
- Topic: MONSTERS by LEKI (CLOSED)
- Replies: 289
- Views: 275918
Re: [SOURCE] MONSTERS by Leki (DOWNLOAD Human Warrior)
small informative question...... how many cell's does the dragon span , 3x3 i wager?
- Tue Oct 15, 2013 3:24 am
- Forum: Modding
- Topic: exterior asset pack v2....yes,or no?
- Replies: 51
- Views: 38118
Re: exterior asset pack v2....yes,or no?
That looks very cool! :) thanks, it's shaping up nicely and the city bits so far are uber performance friendly, unless some of the previous assets. :) also there will be some freakishly large shrooms in V2 wich should be fun. and more performance friendly forest stuff, though the forest levels will...