Search found 4 matches

by 3TiHwCrow
Fri Dec 28, 2012 1:30 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 308038

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Oh-ho! Very nice and very welcome! If I recall correctly, lightsource objects can be toggled. =D thx for the great tip, i edited the post to mention this. problem is, using this alternative method doesnt create a sound and i dont know how to destroy a spawned sound. i think it would be nice to have...
by 3TiHwCrow
Fri Dec 28, 2012 3:49 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 308038

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Dragon Gem Alcove with Fire from nose thanks to all the great sripts i used to create this. (sry i dont remember which it was) U can use this alcove to keep a gem. If the gem gets removed the nose begins to burn and a crackeling sound starts. first add following lines to your objects.lua (found at ...
by 3TiHwCrow
Thu Dec 13, 2012 12:27 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 308038

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

im happy if its the case
just delete the stone ogre at the end if u dont have the model
and the chest at the beginning
by 3TiHwCrow
Wed Dec 12, 2012 11:38 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 308038

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Hello everyone,
im totaly new and want to thank you for all the great alcoves

i had put them all in one objects.lua file and uploaded them here
:!: dont override your own objects.lua if it contains custom "stuff" :!:
https://www.box.com/s/xjaf0lii87tmksqkwk0g