Search found 32 matches

by Balthasar
Fri Jan 11, 2013 7:56 am
Forum: Modding
Topic: Two doors on the same location - glitch.
Replies: 7
Views: 4305

Two doors on the same location - glitch.

I have an iron door and a portcullis, both on the exact same location. They both start closed. If I open one door, I can move through the doorway, even though the other door still appears to be closed.
by Balthasar
Thu Jan 10, 2013 1:39 pm
Forum: Modding
Topic: Trimming overlapping models in Blender.
Replies: 1
Views: 2707

Trimming overlapping models in Blender.

I'm working on some custom objects in Blender. One of the things I am making is an elevator car that is contained all within one model. I've been using the game assets, copying them, changing them, etc. So picture this: My elevator car has a back wall and two side walls all made from the prison_wall...
by Balthasar
Thu Jan 10, 2013 1:16 pm
Forum: Modding
Topic: Functions with underscores _ in their name.
Replies: 6
Views: 8789

Re: Functions with underscores _ in their name.

I've been using it as a feature! My script is large and in charge with plenty of functions, but only a few of them are intended to be linked to buttons. So any function that I don't want to use with a button, I put an underscore in the name. Then when I am linking up any buttons, there aren't a bill...
by Balthasar
Thu Jan 10, 2013 1:14 pm
Forum: Modding
Topic: [WIP] Forest Tileset sneak peek - UPDATE 10.jan
Replies: 70
Views: 74433

Re: [WIP] Forest Tileset sneak peek - UPDATE 2.Dec

Beautiful! Takes me back to the days of Dungeon Master 2, where indoor and outdoor parts were both used. I would play in the dark and those giant wolves would howl and scare me. DM2 also had some weather and the party could get struck by lightning. Perhaps rain would be possible in Grimrock with som...
by Balthasar
Thu Jan 10, 2013 8:12 am
Forum: Modding
Topic: Can scripts tell what wall set is in use?
Replies: 2
Views: 1898

Can scripts tell what wall set is in use?

Just wondering if there's a way for my script to know what wall set is in use on a current level. Anyone?
by Balthasar
Thu Jan 10, 2013 5:58 am
Forum: Modding
Topic: Functions with underscores _ in their name.
Replies: 6
Views: 8789

Functions with underscores _ in their name.

Noticed something funny today. If you have a function with an underscore in the title, you can't connect a button to it in the dungeon editor interface. Nothing with an underscore will show up in the 'action' drop-down list.
by Balthasar
Wed Jan 09, 2013 8:43 am
Forum: Modding
Topic: noob modder
Replies: 5
Views: 3678

Re: noob modder

Perhaps another secret door (that never opens and basically acts like a wall) and manually placed pillars?
by Balthasar
Tue Jan 08, 2013 9:55 am
Forum: Modding
Topic: [Tutorial] Modeling for Grimrock UPDATED
Replies: 20
Views: 22405

Re: [Tutorial] Modeling for Grimrock UPDATED

So far I am cloning the in-game materials, and sometimes editing the dif to change the colour a bit. But otherwise my modified materials use the original specular and normal maps. Perhaps it is because I am using too many objects inside one model? I've been combining a bunch of items all into one fi...
by Balthasar
Tue Jan 08, 2013 1:21 am
Forum: Modding
Topic: [Tutorial] Modeling for Grimrock UPDATED
Replies: 20
Views: 22405

Re: [Tutorial] Modeling for Grimrock UPDATED

What software did you use to record the tutorial? Any chance it is free?
by Balthasar
Mon Jan 07, 2013 10:05 pm
Forum: Modding
Topic: [Tutorial] Modeling for Grimrock UPDATED
Replies: 20
Views: 22405

Re: [Tutorial] Modeling for Grimrock UPDATED

I used this tutorial to get started and things are going well. I also learned a few things that should be mentioned in the tutorial. Scale: You can set the scale to 0.01 when you export. (Saves a step.) Texture: Select your object in Blender, then go to the 'materials' tab. It is one left of the 'te...