Search found 32 matches
- Fri Jan 11, 2013 7:56 am
- Forum: Modding
- Topic: Two doors on the same location - glitch.
- Replies: 7
- Views: 4305
Two doors on the same location - glitch.
I have an iron door and a portcullis, both on the exact same location. They both start closed. If I open one door, I can move through the doorway, even though the other door still appears to be closed.
- Thu Jan 10, 2013 1:39 pm
- Forum: Modding
- Topic: Trimming overlapping models in Blender.
- Replies: 1
- Views: 2707
Trimming overlapping models in Blender.
I'm working on some custom objects in Blender. One of the things I am making is an elevator car that is contained all within one model. I've been using the game assets, copying them, changing them, etc. So picture this: My elevator car has a back wall and two side walls all made from the prison_wall...
- Thu Jan 10, 2013 1:16 pm
- Forum: Modding
- Topic: Functions with underscores _ in their name.
- Replies: 6
- Views: 8789
Re: Functions with underscores _ in their name.
I've been using it as a feature! My script is large and in charge with plenty of functions, but only a few of them are intended to be linked to buttons. So any function that I don't want to use with a button, I put an underscore in the name. Then when I am linking up any buttons, there aren't a bill...
- Thu Jan 10, 2013 1:14 pm
- Forum: Modding
- Topic: [WIP] Forest Tileset sneak peek - UPDATE 10.jan
- Replies: 70
- Views: 74433
Re: [WIP] Forest Tileset sneak peek - UPDATE 2.Dec
Beautiful! Takes me back to the days of Dungeon Master 2, where indoor and outdoor parts were both used. I would play in the dark and those giant wolves would howl and scare me. DM2 also had some weather and the party could get struck by lightning. Perhaps rain would be possible in Grimrock with som...
- Thu Jan 10, 2013 8:12 am
- Forum: Modding
- Topic: Can scripts tell what wall set is in use?
- Replies: 2
- Views: 1898
Can scripts tell what wall set is in use?
Just wondering if there's a way for my script to know what wall set is in use on a current level. Anyone?
- Thu Jan 10, 2013 5:58 am
- Forum: Modding
- Topic: Functions with underscores _ in their name.
- Replies: 6
- Views: 8789
Functions with underscores _ in their name.
Noticed something funny today. If you have a function with an underscore in the title, you can't connect a button to it in the dungeon editor interface. Nothing with an underscore will show up in the 'action' drop-down list.
- Wed Jan 09, 2013 8:43 am
- Forum: Modding
- Topic: noob modder
- Replies: 5
- Views: 3678
Re: noob modder
Perhaps another secret door (that never opens and basically acts like a wall) and manually placed pillars?
- Tue Jan 08, 2013 9:55 am
- Forum: Modding
- Topic: [Tutorial] Modeling for Grimrock UPDATED
- Replies: 20
- Views: 22405
Re: [Tutorial] Modeling for Grimrock UPDATED
So far I am cloning the in-game materials, and sometimes editing the dif to change the colour a bit. But otherwise my modified materials use the original specular and normal maps. Perhaps it is because I am using too many objects inside one model? I've been combining a bunch of items all into one fi...
- Tue Jan 08, 2013 1:21 am
- Forum: Modding
- Topic: [Tutorial] Modeling for Grimrock UPDATED
- Replies: 20
- Views: 22405
Re: [Tutorial] Modeling for Grimrock UPDATED
What software did you use to record the tutorial? Any chance it is free?
- Mon Jan 07, 2013 10:05 pm
- Forum: Modding
- Topic: [Tutorial] Modeling for Grimrock UPDATED
- Replies: 20
- Views: 22405
Re: [Tutorial] Modeling for Grimrock UPDATED
I used this tutorial to get started and things are going well. I also learned a few things that should be mentioned in the tutorial. Scale: You can set the scale to 0.01 when you export. (Saves a step.) Texture: Select your object in Blender, then go to the 'materials' tab. It is one left of the 'te...