Search found 10 matches
- Thu Nov 29, 2012 7:19 pm
- Forum: Modding
- Topic: LoG Framework (dynamic hooks etc.)
- Replies: 156
- Views: 137550
Re: LoG Framework (new: AD&D style spell book and 14 spells)
By the way, what about food eating bug? As i read somewhere on forum it was a bug of framework, can it be fixed? Maybe just overide eating code - it seems not difficult to make "eate hook"
- Wed Nov 28, 2012 11:25 am
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 321367
Re: EDITOR Feature Requests (not bugs!)
It will be usefull to add ability to set difiiculty level for debugging, as I understand now it starts at "easy". As monsters speeds depend on difficulty sometimes we need to see how it will be in "hard". and also is good to make optional god mod - where all stats are always at m...
- Wed Nov 28, 2012 12:16 am
- Forum: Modding
- Topic: LoG Framework (dynamic hooks etc.)
- Replies: 156
- Views: 137550
Re: LoG Framework (new: AD&D style spell book and 14 spells)
Greate, already testing... you forget to write about timers:setLevels() in instal manual. One more suggest - make talk more safty: function printNextFromQueue() talk_timer:deactivate() if talk.queue[1].callback then if talk.queue[1].callback(unpack(talk.queue[1].args)) and (talk.queue[1]) then hudPr...
- Tue Nov 27, 2012 10:39 pm
- Forum: Modding
- Topic: LoG Framework (dynamic hooks etc.)
- Replies: 156
- Views: 137550
Re: LoG Framework (new: AD&D style spell book and 14 spells)
I have many years of php and javascript experience though, so if you are familiar with those then maybe my scripts could be easy to understand for you. I would't say that it's the "best" because there probably is some really stupid solutions. Sure, I also is expirience in C# and C/C++ and...
- Tue Nov 27, 2012 9:38 pm
- Forum: Modding
- Topic: LoG Framework (dynamic hooks etc.)
- Replies: 156
- Views: 137550
Re: LoG Framework (new: AD&D style spell book and 14 spells)
Also when using calback make calbackargs not mandatory argument. Very often we don't need functions with arguments ) By the way I think in setup manual you have to write some words about using it in multi level dungeon. As for me it was first quastion have I add LogFravwork object to each level or o...
- Tue Nov 27, 2012 9:30 pm
- Forum: Modding
- Topic: LoG Framework (dynamic hooks etc.)
- Replies: 156
- Views: 137550
Re: LoG Framework (new: AD&D style spell book and 14 spells)
Ok, I'm glad to hear that the work is in progress )) For me your work was best quick tutorial to lua scripting, but i still cant understand difference beetween script_entry.foo() and script_entry:foo() all are working, thow the first variant ger error if there are arguments because it always make 1s...
- Tue Nov 27, 2012 5:24 pm
- Forum: Modding
- Topic: LoG Framework (dynamic hooks etc.)
- Replies: 156
- Views: 137550
LoG Framework BUG
there is little bug - as I notice LOG engine use very low preority for scripts that are in on other levels than player, so all code from other levels get large lug... For example i used "talk"module and my text messages orinted in 5 seconds, thow I set interval 1. When i change: spawn('tim...
- Sun Nov 25, 2012 11:07 pm
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 321367
Re: EDITOR Feature Requests (not bugs!)
A few of those can be done now: 3: Just make your party super strong! I have a script entity with this code in it (I deleted some parts for clarity) I know, I already writed especialy script for debuging, and some functiions so now i just call it and send a table of equip, also are levels i make ta...
- Sun Nov 25, 2012 3:28 pm
- Forum: Modding
- Topic: EDITOR Feature Requests (not bugs!)
- Replies: 317
- Views: 321367
Re: EDITOR Feature Requests (not bugs!)
Some more ideas for improvment: 1. Maybe it was good idea to make ability for replacing original asset data like portraits, custom tiles editor icons, fonts and much more. Some times it can be nessesary especialy it can be used to make local versions of dungeons that used non english language. 2. Ad...
- Sat Nov 24, 2012 3:28 pm
- Forum: Creative Corner
- Topic: Custom portraits pack (D3 + DnD)
- Replies: 28
- Views: 80919
Re: Custom portraits pack (D3 + DnD)
I can't download pack, can some one upload it somewhere else? Please...