Search found 31 matches
- Sun Dec 03, 2017 11:21 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 247991
Re: [MOD] Survive 2.2
Hi Resu, just when i was going to paradise game crashed with: [string "CinematicMode.lua"]:0: Could not find asset processor for file: assets/cinematics/paradise.jpg stack traceback: [C]: in function 'load' [string "CinematicMode.lua"]: in function 'showImage' [string "Cinem...
- Mon Sep 19, 2016 8:39 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 247991
Re: [MOD] Survive 2.0
if i recall correctly you need ageniusmcp wrote:Hello,
i am also stuck at "flesh of god" Level 20 (or 19?)
What is the solution?
I don't get any further.
Please help!
Regards
Dieter
SpoilerShow
herdergod cap, so hopefully you didnt eat it
- Thu Aug 04, 2016 7:35 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 247991
Re: [MOD] Survive 1.0
So Resu, tell me, what is the last thing to do? It sure looks like dying
- Sat Jul 30, 2016 8:39 am
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 247991
Re: [MOD] Survive 1.0
Some problems in level 24: 1) In the area in the southeast you can shoot at the golem from afar, he will charge you and trigger the doors to close, and you have no way to get the skull key he drops then and no way to continue. https://dl.dropboxusercontent.com/u/24159823/4button1.jpg 2) a little bit...
- Wed Jul 27, 2016 7:13 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 247991
Re: [MOD] Survive 1.0
gna.. thats unfortunate i downloaded it on 17.7, and i see you updated it on that day ..Resu wrote: concerning Level 11: you must have an old Version. ...
anyway, i am on level 21 now .. did you change anything which could impede my progression further down?
- Sun Jul 24, 2016 8:34 pm
- Forum: Modding
- Topic: [MOD] Survive 4.0 Ultimate Edition
- Replies: 209
- Views: 247991
Re: [MOD] Survive 1.0
Awesome Mod! Having a blast, thank you for creating it :) Just to point out, i got a program crash once using the hold monster spell (could not reproduce it though), and on Level 11 i could not find my way out of the area where the blue arrow is: https://dl.dropboxusercontent.com/u/24159823/L11.jpg ...
- Sat Dec 27, 2014 6:17 pm
- Forum: Custom Dungeons
- Topic: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
- Replies: 256
- Views: 302127
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Hi,
i am stuck at the endurance test in the abandoned structure lower level:
can you point me to the missing lever? Otherwise i go crazy ...
i am stuck at the endurance test in the abandoned structure lower level:
SpoilerShow
- Sun Dec 14, 2014 2:39 pm
- Forum: Custom Dungeons
- Topic: Princes of Pale Moon
- Replies: 65
- Views: 104965
Re: Princes of Pale Moon
Just finished the mod; very nicely done, i enjoyed it very much, thank you for creating it :) Some minor bug/feature: the fight with the 2 princes of the pale moon in the graveyard; the way down to the conduit is closed, but you can bypass the gate by going thru the walls there, you land on the stai...
- Tue Dec 02, 2014 12:37 am
- Forum: Modding
- Topic: [MOD] Ogre v1.2 final version
- Replies: 46
- Views: 80420
Re: [MOD] Ogre v1.2 final version
Hi again. What do you think of it thus far? Are you enjoying it? In answer to your question: there are 3 deamon heads, each needs 3 gems, yes? The scroll you found gives you a code and the order in which the gems are placed (left head, middle head, right head). The number refers to the position, th...
- Mon Dec 01, 2014 3:36 pm
- Forum: Modding
- Topic: [MOD] Ogre v1.2 final version
- Replies: 46
- Views: 80420
Re: [MOD] Ogre v1.2 final version
Stuck now on Level 5, the gem puzzle. I tried various combinations according to the scroll, but i cant figure out what the numbers on the scroll mean.