Search found 18 matches

by Moutrave
Tue Apr 02, 2013 2:00 pm
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 738
Views: 610712

Re: [WIP] Grimrock Model Tookit

http://img831.imageshack.us/img831/9816/hefty.jpg There is a manual on the website - and it explains that you need to configure the asset pak location and have the materials.lua configured so that the tool understand where to look. Hey ! Is there any place or topic here where all the other cool fun...
by Moutrave
Tue Jan 08, 2013 9:25 pm
Forum: Modding
Topic: [MOD] Stone Boulders * released*
Replies: 29
Views: 22876

Re: [WIP] Stone Boulders

hyteria wrote:thx for reply )
I'm still clueless about how to make custom animations for Grimrock
well , me too haha )
I'm hopeful that soon the secrets of custom animations will be revealed to us :P ... Hopefully ! :)
by Moutrave
Tue Jan 08, 2013 8:46 pm
Forum: Modding
Topic: [MOD] Stone Boulders * released*
Replies: 29
Views: 22876

Re: [WIP] Stone Boulders

I guess you would need rollin animations to make it move like a regular monster or something ? Wish I could help but I'm still clueless about how to make custom animations for Grimrock :(

You rock does look cool though, reminds me of the Cubarama mod by Shroom, maybe he can help ?
by Moutrave
Tue Jan 08, 2013 3:37 pm
Forum: Modding
Topic: custom monster: mummy
Replies: 42
Views: 32895

Re: custom monster: mummy

hyteria wrote:yes this mummy will have a very large place in my next dungeons "tombs of the forgottens" ;)

and this work fine with patrol too hehe

Image
These are most awesome !
by Moutrave
Sun Jan 06, 2013 7:43 pm
Forum: Modding
Topic: Grimwold's Grimrock Puzzle Frameworks
Replies: 22
Views: 79783

Re: Grimwold's Grimrock Puzzle Frameworks

Wowo Grimwold thanks a lot ! I'll deinitely be using your code in my dungeon...LUA and other text based scipting systems have always scared me a bit :D I guess it's the inconvenient on only working with visual scripts :(. Anyways, your help is much appreciated by those who easily get confused when t...
by Moutrave
Sun Jan 06, 2013 7:12 pm
Forum: Modding
Topic: [WIP] GrimFBX
Replies: 26
Views: 24904

Re: [WIP] GrimFBX

I don't know what I do wrong, but I still don't get .model files when I use the program. Tried the same as in my previous post, yet GrimFBX creates no model file for me. What do you mean with multiple animated meshes? There should be only two nodes in the file, which are animated by one animation. ...
by Moutrave
Sat Jan 05, 2013 10:41 pm
Forum: Modding
Topic: [WIP] GrimFBX
Replies: 26
Views: 24904

Re: [WIP] GrimFBX

That's a neat tool ! I'm just confused as usual...to create a custom animation you need a .model and a .animation right? So...are both files the same? As, well, usually I export an animated model as a single FXB...but in Grimrock...the .animation makes me feel weird (and stupid)...I've been roaming ...
by Moutrave
Fri Jan 04, 2013 6:36 pm
Forum: Modding
Topic: Visibility between levels and same level stairs : possible?
Replies: 8
Views: 6511

Re: Visibility between levels and same level stairs : possib

No problem. I'm using 3 levels of architecture for every level in mu dungeon. It can be as deep/high as you like. Yeah I guess I'll use very high ceilings / deep floors that show a lot of stuff above and below, but still, and fake some feedback resulting from puzzle solving (do something on the flo...
by Moutrave
Thu Jan 03, 2013 9:24 pm
Forum: Modding
Topic: Visibility between levels and same level stairs : possible?
Replies: 8
Views: 6511

Re: Visibility between levels and same level stairs : possib

Or do as Skuggasvein did with his townportals and simply take a screenshot of the angle you want and use that as a particle effect texture when looking down or up. Only works from a static angle though, of course. I'll take a look at that ! And yep I guess I could fake it, that's sort of the only t...
by Moutrave
Thu Jan 03, 2013 2:11 am
Forum: Modding
Topic: Visibility between levels and same level stairs : possible?
Replies: 8
Views: 6511

Visibility between levels and same level stairs : possible?

Hey guys, While working on my dungeon (well, starting to imagine the layout would be more precise), I wondered if it was possible to have a view window between two levels, for exemple, being able to see what's below from the floor, and vice versa from the ceiling on the floor below. I understand tha...