Search found 3 matches
- Sun Mar 17, 2013 6:54 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 650966
Re: [WIP] Grimrock Model Tookit
FYI, it appears the Assimp FBX importer is somewhat stable (NOT sure about animations though, seems so at least for Windows from what I've heard). SharpDX is already using it w/ AssimpNet: http://sharpdx.org/forum/4-general/2535-toolkit-new-3d-model-loading You'll have to compile the native Assimp a...
- Wed Nov 14, 2012 6:32 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 650966
Re: [WIP] Grimrock Model Tookit
@starnick: Hey Nick - great to see that you've found the GMT! I've been debating sending a message your way to (a) thank you for your hard work on Assimp-Net and (b) ask if it's possible to export a managed Scene object using the Export API. However, I've not had the chance to take a proper look at...
- Tue Nov 13, 2012 7:48 pm
- Forum: Modding
- Topic: [DONE] Grimrock Model Tookit
- Replies: 738
- Views: 650966
Re: [WIP] Grimrock Model Tookit
+1 for using AssimpNet :). Be sure to post any feedback you have on using the library, I'd be interested in hearing any thoughts/criticisms after using it in an app like this. Regarding FBX, it may be possible to utilize the XNA Content Pipeline for this as they have a nice FBX importer. Potentially...