Search found 203 matches

by Adrageron
Wed Nov 14, 2012 12:54 am
Forum: Modding
Topic: Mod published: Wine Merchant's Basement
Replies: 87
Views: 125939

Re: Mod published: Wine Merchant's Basement

Wow! Tons of quality scripting, respect! Good level design and nice story telling. Intrigued so far :roll: Loved the "trust test" :) Encoutered bugs are save/load related: 1. After save/load "disturbing theme" begin to loop constantly. Can be "cured" by exiting into the...
by Adrageron
Wed Nov 14, 2012 12:04 am
Forum: Modding
Topic: Notes
Replies: 5
Views: 4093

Re: Notes

msyblade wrote:I learned that ENTER will change the lines on a note much like wall text!
Yep, if note is lying on the floor. But if you want to spawn it in some alcove or monster, you must fill the text by scripting, and there "\n" must be used.
by Adrageron
Tue Nov 13, 2012 7:13 pm
Forum: Creative Corner
Topic: [Asset] [Wizardry8] Portrait Pack (Clean)
Replies: 3
Views: 11387

Re: [Asset] [Wizardry8] Portrait Pack (Clean)

Thank you, Fhizban!
Now all what I need is to find a good MOD for a nostalgic trip with my old Wiz8 band :)
by Adrageron
Tue Nov 13, 2012 12:08 pm
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 444343

Re: [MOD] Forbidden Halls

Thanks for a kind words, guys! Where do u prefer to have questions? Forum? Steam? If it is spoiler related - better on the forum, here is a more convenient instrument to hide them :) Otherwise it's up to you. I hope u will support if any question without spoiling of course coz nothing worse than a g...
by Adrageron
Tue Nov 13, 2012 11:18 am
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 444343

[MOD] Forbidden Halls

Hi all! Just finished my dungeon, it is time to expose it to the public :) Legend: After a powerful explosion deep in the crystal mines of Al-Ator, a group of slaves found themselves caved in an ancient dungeon of unknown origin. What will they find in the darkness below - their freedom or their doo...
by Adrageron
Mon Nov 12, 2012 12:26 pm
Forum: Modding
Topic: Help with a text editing
Replies: 2
Views: 2164

Re: Help with a text editing

akroma222 wrote:I would be happy to help, can you compile the texts and send them over to me?
Thanx a lot! PM'ed that textual monstrosity to you :)
by Adrageron
Mon Nov 12, 2012 9:11 am
Forum: Modding
Topic: Help with a text editing
Replies: 2
Views: 2164

Help with a text editing

Hi! I'm almost finished my mod, but there is a thing, that must be polished before release - an ingame texts. I, along with a Google translator, do what I can, but this is not enough. I feel, that some texts are ugly, but don't know how to fix them :oops: It is a matter of incorrect sentence structu...
by Adrageron
Sat Nov 10, 2012 3:47 pm
Forum: Modding
Topic: General Dungeon Editor glitches and problems
Replies: 167
Views: 129497

Re: General Dungeon Editor glitches and problems

Neikun wrote:Can you explain further?
When party is in square with coordinates 26,23 (on different levels), characters begin to take damage and can be poisoned as well (the damage and poisoning are weak, it is like a poison cloud without any visual or sound effect).
by Adrageron
Sat Nov 10, 2012 1:35 pm
Forum: Modding
Topic: General Dungeon Editor glitches and problems
Replies: 167
Views: 129497

Re: General Dungeon Editor glitches and problems

I discovered a new bug with this line in a monster script Yep, I was encountered same crash when I tried to ajust button click sound to the secret door sliding/stopping. And now I got another anomaly in my dungeon - in some coordinates characters damaged and poisoned spontaneously. It seems that my...
by Adrageron
Sat Nov 10, 2012 11:29 am
Forum: Modding
Topic: [Wall Set] Dark Elf Temple
Replies: 10
Views: 9483

Re: [Wall Set] Dark Elf Temple

Well... I thougth, there will be 8 levels in my MOD. This wall set makes me to remind. There will be 9 levels. Thank you for a bunch of new work, Daniv :mrgreen:
Already used your High Elf Temple. Your creations is awesome!

Go to advanced search