Search found 203 matches

by Adrageron
Fri Nov 23, 2012 8:44 am
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 444345

Re: [MOD] Forbidden Halls

Hi, xhantos!
Thanks for detailed feedback! And good luck at lower levels ;)
by Adrageron
Thu Nov 22, 2012 9:06 am
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 444345

Re: [MOD] Forbidden Halls

Published mod on Mod DB. Maybe for someone it will be more convenient to download from there.
by Adrageron
Mon Nov 19, 2012 9:52 am
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 444345

Re: [MOD] Forbidden Halls

Updated to version 1.1. Fixed critical bug - in v. 1.0. mod was unfinishable due the lack of a key at level 8. Fixed possible "slime flood" at level 9. If you started to play at v.1.0. it is STRONGLY recommended to update and begin anew, otherwise you will be unable to finish mod. I am rea...
by Adrageron
Mon Nov 19, 2012 12:50 am
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 444345

Re: [MOD] Forbidden Halls

This time i think i'm stuck for good. I gained access to the council chambers, got the "destruction key" but i'm unable to access the room linked to the scrolls "W-I-S-D-O-M". One of the storage room was a nest of slimes that i didn't bothered to check completely and i didn't cl...
by Adrageron
Sun Nov 18, 2012 8:40 pm
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 444345

Re: [MOD] Forbidden Halls

theruler wrote:Is this a challenge? ;-)
No, just a warning :twisted: Design of some levels involves the active use of automap.
But if someone ever managed to do that, he will deserve a title of Ultimate Oldgamer Of All Times 8-)
by Adrageron
Sun Nov 18, 2012 4:46 pm
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 444345

Re: [MOD] Forbidden Halls

Published update to the version 1.0 both on Steam and Nexus . python79, thank you for feedback. - Fixed few minor bugs and misprints - Added some new items - Added few new secrets (including a really big secret area at one of the deep levels) - Somewhat lowered difficulty of the "Sea of Flesh&q...
by Adrageron
Sun Nov 18, 2012 2:58 pm
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 444345

Re: [MOD] Forbidden Halls

Since the mod was so good so far, I managed through a LOT of hardships to finish "the testament" (with one beastman standing im my party, a minotaur, yaaaay....). Congradulations! Your beastman is a true mage now :D BTW, I've already lowered a bit difficulty of "Sea of Flesh" an...
by Adrageron
Sun Nov 18, 2012 2:39 pm
Forum: Modding
Topic: Cannot get cinematic to work
Replies: 5
Views: 4199

Re: Cannot get cinematic to work

Thanks alot, Komag!
by Adrageron
Sun Nov 18, 2012 1:00 pm
Forum: Modding
Topic: Cannot get cinematic to work
Replies: 5
Views: 4199

Re: Cannot get cinematic to work

I don't want to start a new topic for such a noobish little question, so, will ask here: has anyone know a path to the outro cinematics pictures? Or they are unavailable for user-made cinematics?
by Adrageron
Sat Nov 17, 2012 10:28 pm
Forum: Modding
Topic: [MOD] Forbidden Halls
Replies: 391
Views: 444345

Re: [MOD] Forbidden Halls

I survived until the wave with couples of green bugs past the spiders. Well, you almost did it. With the last wave of scavengers (1 wave past spiders) the door is opened and you free to go without clearing it. If i had a suggestion, in the original game these kind of big challenges were optional, a...

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