Search found 27 matches
- Mon Nov 26, 2012 10:45 pm
- Forum: Modding
- Topic: [Help] Demon head blob shot activator?
- Replies: 8
- Views: 6129
Re: [Help] Demon head blob shot activator?
Btw, is there a way to make a pressure plate stay pressed (activated) until it's specifically deactivated? I've tried this with or without "Activated Once", but I can't seem to figure it out.
- Mon Nov 26, 2012 10:00 pm
- Forum: Modding
- Topic: [Help] Demon head blob shot activator?
- Replies: 8
- Views: 6129
Re: [Help] Demon head blob shot activator?
Ok thanks guys, I will definitely watch Komag's series. And I already got an idea for the pressure plates.
Cheers.
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Edit: Oh man, that video series just made me double-time my own project haha
Cheers.
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Edit: Oh man, that video series just made me double-time my own project haha
- Mon Nov 26, 2012 2:45 am
- Forum: Modding
- Topic: [Help] Demon head blob shot activator?
- Replies: 8
- Views: 6129
[Help] Demon head blob shot activator?
How do I setup a Demon Head to shoot a white blob at a receptacle to make it do some action, whenever an event activates the Demonhead? My plan is to have 3 pressure plates be pressed within a time period, which in turn causes the demonhead to shoot the projectile and the receptacle to open a door o...
- Sun Nov 25, 2012 7:42 am
- Forum: Grimrock 1 Discussion
- Topic: Signigicant difficulty change at dungeon level 7?
- Replies: 10
- Views: 11504
Re: Signigicant difficulty change at dungeon level 7?
It should also be remembered that one is only barely gimped if one loses out on equipment and XP early on. Later in the game, you'll find equipment that usually renders that earlier equipment (that you didn't find) useless. Furthermore, the XP you get from late-game mobs is so much higher that the e...
- Sun Nov 18, 2012 9:24 am
- Forum: Modding
- Topic: [WIP] Forest Tileset sneak peek - UPDATE 10.jan
- Replies: 70
- Views: 75989
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
I remind that few months ago ... some peoples didn't believe me when I said "it is possible to make outdoors!!!!" :p Great work. Keep us informed of your work. Who told you that? lol they told me the same when I predicted that there was likely gonna be a change in the original Azeroth in ...
- Sun Nov 18, 2012 8:51 am
- Forum: Modding
- Topic: Dungeon Editor (and game) - critique
- Replies: 11
- Views: 9275
Re: Dungeon Editor (and game) - critique
All you have to do is delete the line the mentions floor_drainage and it will no longer be randomly generated. The wall_sets.lua of my mod is completely empty, there's only a default text "-- This file has been generated by Dungeon Editor 1.3.1..." What line are you referring to, that I'm...
- Sat Nov 17, 2012 9:26 pm
- Forum: Modding
- Topic: Dungeon Editor (and game) - critique
- Replies: 11
- Views: 9275
Re: Dungeon Editor (and game) - critique
How do I do that, syntax-wise? Thanks in advance.Neikun wrote:You will need to copy the existing wallsets to your own wallsets.lua and remove any mention of floor drainages.
- Thu Nov 15, 2012 1:17 am
- Forum: Modding
- Topic: Dungeon Editor (and game) - critique
- Replies: 11
- Views: 9275
Dungeon Editor (and game) - critique
I've been using the Dungeon Editor for some time and it's looking supertight. Great job, guys. However, as with all new releases there are bound to be some things here and there that simply don't work. One of the things that really vexes me, is the fact that I can't control the random placement of f...
- Wed Nov 14, 2012 4:00 am
- Forum: Grimrock 1 Discussion
- Topic: Doc's Suggestions
- Replies: 10
- Views: 10043
Re: Doc's Suggestions
I've updated the OP.
- Wed Nov 14, 2012 3:38 am
- Forum: Modding
- Topic: [Help] Remove torch from holder script?
- Replies: 15
- Views: 13017
Re: [Help] Remove torch from holder script?
Ok thanks guys. I decided not to use this event though, as I found another interesting puzzle algorithm. Plus I just wanna be done with my dungeon soon, without spending too much time learning advanced LUA.
Cheers.
Cheers.