Search found 27 matches

by DrMadolite
Mon Nov 26, 2012 10:45 pm
Forum: Modding
Topic: [Help] Demon head blob shot activator?
Replies: 8
Views: 6129

Re: [Help] Demon head blob shot activator?

Btw, is there a way to make a pressure plate stay pressed (activated) until it's specifically deactivated? I've tried this with or without "Activated Once", but I can't seem to figure it out.
by DrMadolite
Mon Nov 26, 2012 10:00 pm
Forum: Modding
Topic: [Help] Demon head blob shot activator?
Replies: 8
Views: 6129

Re: [Help] Demon head blob shot activator?

Ok thanks guys, I will definitely watch Komag's series. And I already got an idea for the pressure plates.

Cheers.

--------------------
Edit: Oh man, that video series just made me double-time my own project haha :D
by DrMadolite
Mon Nov 26, 2012 2:45 am
Forum: Modding
Topic: [Help] Demon head blob shot activator?
Replies: 8
Views: 6129

[Help] Demon head blob shot activator?

How do I setup a Demon Head to shoot a white blob at a receptacle to make it do some action, whenever an event activates the Demonhead? My plan is to have 3 pressure plates be pressed within a time period, which in turn causes the demonhead to shoot the projectile and the receptacle to open a door o...
by DrMadolite
Sun Nov 25, 2012 7:42 am
Forum: Grimrock 1 Discussion
Topic: Signigicant difficulty change at dungeon level 7?
Replies: 10
Views: 11504

Re: Signigicant difficulty change at dungeon level 7?

It should also be remembered that one is only barely gimped if one loses out on equipment and XP early on. Later in the game, you'll find equipment that usually renders that earlier equipment (that you didn't find) useless. Furthermore, the XP you get from late-game mobs is so much higher that the e...
by DrMadolite
Sun Nov 18, 2012 9:24 am
Forum: Modding
Topic: [WIP] Forest Tileset sneak peek - UPDATE 10.jan
Replies: 70
Views: 75989

Re: [WIP] Forest Tileset sneak peek - and rant by author :)

I remind that few months ago ... some peoples didn't believe me when I said "it is possible to make outdoors!!!!" :p Great work. Keep us informed of your work. Who told you that? lol they told me the same when I predicted that there was likely gonna be a change in the original Azeroth in ...
by DrMadolite
Sun Nov 18, 2012 8:51 am
Forum: Modding
Topic: Dungeon Editor (and game) - critique
Replies: 11
Views: 9275

Re: Dungeon Editor (and game) - critique

All you have to do is delete the line the mentions floor_drainage and it will no longer be randomly generated. The wall_sets.lua of my mod is completely empty, there's only a default text "-- This file has been generated by Dungeon Editor 1.3.1..." What line are you referring to, that I'm...
by DrMadolite
Sat Nov 17, 2012 9:26 pm
Forum: Modding
Topic: Dungeon Editor (and game) - critique
Replies: 11
Views: 9275

Re: Dungeon Editor (and game) - critique

Neikun wrote:You will need to copy the existing wallsets to your own wallsets.lua and remove any mention of floor drainages.
How do I do that, syntax-wise? Thanks in advance.
by DrMadolite
Thu Nov 15, 2012 1:17 am
Forum: Modding
Topic: Dungeon Editor (and game) - critique
Replies: 11
Views: 9275

Dungeon Editor (and game) - critique

I've been using the Dungeon Editor for some time and it's looking supertight. Great job, guys. However, as with all new releases there are bound to be some things here and there that simply don't work. One of the things that really vexes me, is the fact that I can't control the random placement of f...
by DrMadolite
Wed Nov 14, 2012 4:00 am
Forum: Grimrock 1 Discussion
Topic: Doc's Suggestions
Replies: 10
Views: 10043

Re: Doc's Suggestions

I've updated the OP. ;)
by DrMadolite
Wed Nov 14, 2012 3:38 am
Forum: Modding
Topic: [Help] Remove torch from holder script?
Replies: 15
Views: 13017

Re: [Help] Remove torch from holder script?

Ok thanks guys. I decided not to use this event though, as I found another interesting puzzle algorithm. Plus I just wanna be done with my dungeon soon, without spending too much time learning advanced LUA.

Cheers. :)