I agree completely, it's like saying that Half-Life 2 is a shameless copy of Doom. When will people learn what the word "genre" means lol.Jack Dandy wrote:Criticizing them for it sounds kind of dumb.
Search found 27 matches
- Wed Nov 07, 2012 7:26 pm
- Forum: Grimrock 1 Discussion
- Topic: Is LoG a shameless copy of a classic?
- Replies: 89
- Views: 87767
Re: Is LoG a shameless copy of a classic?
- Wed Nov 07, 2012 7:21 pm
- Forum: Grimrock 1 Discussion
- Topic: Legend of Grimrock 2 suggestions
- Replies: 53
- Views: 59375
Re: Legend of Grimrock 2 suggestions
Legend of Grimrock is fairly generic, but so is a Ritz cracker. Don't mind if I do, don't mind if I do. ![Cool 8-)](./images/smilies/icon_cool.gif)
![Cool 8-)](./images/smilies/icon_cool.gif)
- Wed Nov 07, 2012 7:06 pm
- Forum: Grimrock 1 Discussion
- Topic: Monsters Can Attack diagonally
- Replies: 18
- Views: 20558
Re: Monsters Can Attack diagonally
I have to say that this idea is bad, but I like the "side effect" ideas. As a rule of thumb, you don't want the enemies to be able to attack diagonally if the party can't do the same. And for the most part, this isn't an important thing to add because it's not a part of the tile-move RPG c...
- Wed Nov 07, 2012 6:54 pm
- Forum: Grimrock 1 Discussion
- Topic: Doc's Suggestions
- Replies: 10
- Views: 9758
Doc's Suggestions
I would like to make a serious case for my suggestions below, that the devs may think hard about them. I'm not taking credit, as these ideas and opinions are too common. But I would like to argue for these things, because I think they can seriously affect the future popularity of Legend of Grimrock....
- Wed Nov 07, 2012 6:10 pm
- Forum: Grimrock 1 Discussion
- Topic: Success!
- Replies: 12
- Views: 11601
Re: Success!
Awesome, congrats on the metaachievement (I guess we could call it) ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Mon Nov 05, 2012 11:50 pm
- Forum: Modding
- Topic: How to discover secret and play sound etc?
- Replies: 7
- Views: 5750
Re: How to discover secret and play sound etc?
the easiest thing to do is place a Secret entity using the editor, and in the same space (or nearby) place a hidden pressure plate. Create a connection from the plate to the secret with the activate action and it should work. I tried this and it worked perfectly. Thanks for the input. I do want to ...
- Mon Nov 05, 2012 10:33 pm
- Forum: Modding
- Topic: How to discover secret and play sound etc?
- Replies: 7
- Views: 5750
How to discover secret and play sound etc?
I got a simple question, but it seems like there's no answer to it found anywhere. Maybe I'm just blind, but here it is: How do you script a simple event of finding a secret, adding it to the game map, getting the message "Secret Found" and having the "secret" sound play? I under...