Search found 5 matches
- Sun Nov 18, 2012 8:36 pm
- Forum: Modding
- Topic: Regen/hunger/"game over" questions (WAS Altering Playr Coold
- Replies: 11
- Views: 8129
Re: Regen/hunger/"game over" questions (WAS Altering Playr C
I worked on this a little bit today (stopping the Game Over game freeze) and wasn't able to get anywhere. I put this into a .01 timer with interesting but useless results: function checkHealth() local champion local true_hp local DeathCount DeathCount = 0 for i = 1, 4 do champion = party:getChampion...
- Mon Nov 05, 2012 12:52 pm
- Forum: Modding
- Topic: Here's one for ya
- Replies: 5
- Views: 5215
Re: Here's one for ya
I have two ideas, neither of which have I tested. :lol: The first idea: Have a master weapon table, a master clothing table, and so on, and to have the items standardly named within it like you suggested, here is an example (fiz_itm, item type, commanality, magical/non-magical, sub-type, item name):...
- Mon Nov 05, 2012 11:39 am
- Forum: Modding
- Topic: Spawn random items from a list?
- Replies: 15
- Views: 17954
Re: Spawn random items from a list?
Lark created a cryogenic chamber that used a similar concept, here is his code so that you can see how he made this work: list = { --a list of all possible monsters to spawn randomly. Note: groups are not supported; one occupant per chamber, please! "crab", "crowern", "gorom...
- Mon Nov 05, 2012 11:30 am
- Forum: Modding
- Topic: [WIP] Forest Tileset sneak peek - UPDATE 10.jan
- Replies: 70
- Views: 76032
Re: [WIP] Forest Tileset sneak peek - and rant by author :)
Very nice work! I'm looking forward to getting to play with your finished set once you release it
-Mark
-Mark
- Mon Nov 05, 2012 10:38 am
- Forum: Modding
- Topic: [SCRIPT] Cryogenic Chamber
- Replies: 7
- Views: 7441
Re: [SCRIPT] Cryogenic Chamber
Thanks for sharing this code Lark, I was going crazy trying to figure out how to script a timer without having to place and call a timer within the editor; your solution is perfect, and your code is nice and clean. Well done.
-Mark
-Mark