Updated with level 5 almost done.
I would be very happy to know if the puzzels at level 4 and 5 are to hard or to easy for players.
Search found 10 matches
- Thu Nov 01, 2012 11:39 pm
- Forum: Modding
- Topic: The golden Crown Alpha 0.2
- Replies: 5
- Views: 4081
- Thu Nov 01, 2012 12:43 pm
- Forum: Modding
- Topic: The golden Crown Alpha 0.2
- Replies: 5
- Views: 4081
Re: The golden Crown Alpha 0.1
msyblade wrote:You gotta goto your mod on the Nexus and choose files, then add files. (in case you want multiple files under the same mod) and post us a link here!
Haha sorry, thanks for the patiance. Think I got it right this time
EDIT: and the link ofc http://grimrock.nexusmods.com/mods/80/
- Wed Oct 31, 2012 9:08 pm
- Forum: Modding
- Topic: The golden Crown Alpha 0.2
- Replies: 5
- Views: 4081
Re: The golden Crown Alpha 0.1
msyblade wrote:Happy ta check it out, but u gotta post it on the Nexus for me to get to it
It is done.
- Wed Oct 31, 2012 8:40 pm
- Forum: Modding
- Topic: The golden Crown Alpha 0.2
- Replies: 5
- Views: 4081
The golden Crown Alpha 0.2
Hello all, I would like some opinions about my dungeon that I have created so far. It's planned to be a 10-15 level game but so far it's 4 completed and the 5th is half done. Mostly I would like someone to play it so that I can get some feedback on things that needs to change, if it's to hard/easy s...
- Tue Oct 30, 2012 11:15 pm
- Forum: Modding
- Topic: Removing all items of one kind script (torch)
- Replies: 17
- Views: 12982
Re: Removing all items of one kind script (torch)
I tried Xanathar's script and got it working fine. Note that it only removes ordinary torches, not the everburning one you get when running the game in the editor. gfffm, glaaargh wha wha wha say whaaaat??! Are you serious :( Was to tired to try running the whole level trough. Going to drop a torch...
- Tue Oct 30, 2012 4:40 pm
- Forum: Modding
- Topic: Removing all items of one kind script (torch)
- Replies: 17
- Views: 12982
Re: Removing all items of one kind script (torch)
Try this. As per the others, I have no grimrock now to test. function removeTorches() local hastorches = false for i=1,4 do for v=1,31 do if (party:getChampion(i):getItem(v) ~= nil) and (party:getChampion(i):getItem(v).name == "torch") then party:getChampion(i):removeItem(v) hastorches = ...
- Tue Oct 30, 2012 4:22 pm
- Forum: Modding
- Topic: Removing all items of one kind script (torch)
- Replies: 17
- Views: 12982
Re: Removing all items of one kind script (torch)
Sadly Wolfrug it gives me the same problem that I had yesterday. I can never get the script to return a true value for some reason. I ended up with the "else" message no matter how I tried to connect the script to the inventory. It is as if the script don't even do the check or that it's c...
- Tue Oct 30, 2012 1:16 pm
- Forum: Modding
- Topic: Removing all items of one kind script (torch)
- Replies: 17
- Views: 12982
Re: Removing all items of one kind script (torch)
EDIT: It is not a problem for containers since the player will not have more than 1 max 2 torches by this stage. One which most certainly have burned out. also Komag, I thought the exact thing last night but my problem is I can not select an activate status for the counter... And I just realised I h...
- Tue Oct 30, 2012 1:14 pm
- Forum: Modding
- Topic: Removing all items of one kind script (torch)
- Replies: 17
- Views: 12982
Re: Removing all items of one kind script (torch)
function removeTorches() local hastorches = false for i=1,4 do for v=1,31 do if party:getChampion(i):getItem(v).name == "torch" then party:getChampion(i):getItem(v):destroy() hastorches = true end end end if hastorches then hudPrint ("All your torches fizzle and die") else hudPr...
- Tue Oct 30, 2012 11:34 am
- Forum: Modding
- Topic: Removing all items of one kind script (torch)
- Replies: 17
- Views: 12982
Removing all items of one kind script (torch)
Hi all, Been following and reading on these forums for some time now and have had lots of help from you guys. Thanks! :) However I have now run in to two problems that I can not solve. 1. I want the party, as they step on a hidden pressure plate to lose all torches in their inventory. Either by swap...