Search found 10 matches

by pandemo
Thu Nov 01, 2012 11:39 pm
Forum: Modding
Topic: The golden Crown Alpha 0.2
Replies: 5
Views: 4081

Re: The golden Crown Alpha 0.2c

Updated with level 5 almost done.

I would be very happy to know if the puzzels at level 4 and 5 are to hard or to easy for players.
by pandemo
Thu Nov 01, 2012 12:43 pm
Forum: Modding
Topic: The golden Crown Alpha 0.2
Replies: 5
Views: 4081

Re: The golden Crown Alpha 0.1

msyblade wrote:You gotta goto your mod on the Nexus and choose files, then add files. (in case you want multiple files under the same mod) :) and post us a link here!

Haha sorry, thanks for the patiance. Think I got it right this time :)

EDIT: and the link ofc http://grimrock.nexusmods.com/mods/80/
by pandemo
Wed Oct 31, 2012 9:08 pm
Forum: Modding
Topic: The golden Crown Alpha 0.2
Replies: 5
Views: 4081

Re: The golden Crown Alpha 0.1

msyblade wrote:Happy ta check it out, but u gotta post it on the Nexus for me to get to it :(

It is done.
by pandemo
Wed Oct 31, 2012 8:40 pm
Forum: Modding
Topic: The golden Crown Alpha 0.2
Replies: 5
Views: 4081

The golden Crown Alpha 0.2

Hello all, I would like some opinions about my dungeon that I have created so far. It's planned to be a 10-15 level game but so far it's 4 completed and the 5th is half done. Mostly I would like someone to play it so that I can get some feedback on things that needs to change, if it's to hard/easy s...
by pandemo
Tue Oct 30, 2012 11:15 pm
Forum: Modding
Topic: Removing all items of one kind script (torch)
Replies: 17
Views: 12982

Re: Removing all items of one kind script (torch)

I tried Xanathar's script and got it working fine. Note that it only removes ordinary torches, not the everburning one you get when running the game in the editor. gfffm, glaaargh wha wha wha say whaaaat??! Are you serious :( Was to tired to try running the whole level trough. Going to drop a torch...
by pandemo
Tue Oct 30, 2012 4:40 pm
Forum: Modding
Topic: Removing all items of one kind script (torch)
Replies: 17
Views: 12982

Re: Removing all items of one kind script (torch)

Try this. As per the others, I have no grimrock now to test. function removeTorches() local hastorches = false for i=1,4 do for v=1,31 do if (party:getChampion(i):getItem(v) ~= nil) and (party:getChampion(i):getItem(v).name == "torch") then party:getChampion(i):removeItem(v) hastorches = ...
by pandemo
Tue Oct 30, 2012 4:22 pm
Forum: Modding
Topic: Removing all items of one kind script (torch)
Replies: 17
Views: 12982

Re: Removing all items of one kind script (torch)

Sadly Wolfrug it gives me the same problem that I had yesterday. I can never get the script to return a true value for some reason. I ended up with the "else" message no matter how I tried to connect the script to the inventory. It is as if the script don't even do the check or that it's c...
by pandemo
Tue Oct 30, 2012 1:16 pm
Forum: Modding
Topic: Removing all items of one kind script (torch)
Replies: 17
Views: 12982

Re: Removing all items of one kind script (torch)

EDIT: It is not a problem for containers since the player will not have more than 1 max 2 torches by this stage. One which most certainly have burned out. also Komag, I thought the exact thing last night but my problem is I can not select an activate status for the counter... And I just realised I h...
by pandemo
Tue Oct 30, 2012 1:14 pm
Forum: Modding
Topic: Removing all items of one kind script (torch)
Replies: 17
Views: 12982

Re: Removing all items of one kind script (torch)

function removeTorches() local hastorches = false for i=1,4 do for v=1,31 do if party:getChampion(i):getItem(v).name == "torch" then party:getChampion(i):getItem(v):destroy() hastorches = true end end end if hastorches then hudPrint ("All your torches fizzle and die") else hudPr...
by pandemo
Tue Oct 30, 2012 11:34 am
Forum: Modding
Topic: Removing all items of one kind script (torch)
Replies: 17
Views: 12982

Removing all items of one kind script (torch)

Hi all, Been following and reading on these forums for some time now and have had lots of help from you guys. Thanks! :) However I have now run in to two problems that I can not solve. 1. I want the party, as they step on a hidden pressure plate to lose all torches in their inventory. Either by swap...