Search found 14 matches

by Ahmyo
Sun Dec 16, 2012 10:44 pm
Forum: Grimrock 1 Discussion
Topic: External 'shell' environment
Replies: 1
Views: 2602

External 'shell' environment

I was thinking, with the addition of the dungeon editor and the new player-made maps, there should be a way to share these maps with friends who don't own the game, to not only show them what you have made, but to also possibly get them interested in the game, and purchase it. Would creating a limit...
by Ahmyo
Tue Oct 30, 2012 9:24 pm
Forum: Modding
Topic: Trapdoor-sequence puzzle script
Replies: 3
Views: 3150

Re: Trapdoor-sequence puzzle script

OH okay thanks! I missed it :mrgreen:
by Ahmyo
Tue Oct 30, 2012 8:08 am
Forum: Modding
Topic: Trapdoor-sequence puzzle script
Replies: 3
Views: 3150

Re: Trapdoor-sequence puzzle script

My question is, how would one replace the levers with pressure plates?
by Ahmyo
Tue Oct 30, 2012 8:01 am
Forum: Modding
Topic: Trapdoor-sequence puzzle script
Replies: 3
Views: 3150

Trapdoor-sequence puzzle script

I had the idea to use a trapdoor sequence puzzle in my dungeon and went looking for resources on how to script one but did not find one in the useful scripts repository. I found the one Komag put together and just thought it should be more easy to find, and put into the useful scripts repo, If that'...
by Ahmyo
Sat Oct 27, 2012 3:03 pm
Forum: Modding
Topic: Placing more than one logic entity on a wall.
Replies: 6
Views: 4513

Re: Placing more than one logic entity on a wall.

could I do the same for keys If I wanted to use the same key type, but for separate doors? I'm just not sure what parameters I would need to do that in the clone. I would guess just the new name and then the model type right? I ask because I tried but it didn't work.
by Ahmyo
Sat Oct 27, 2012 2:17 pm
Forum: Modding
Topic: Placing more than one logic entity on a wall.
Replies: 6
Views: 4513

Re: Placing more than one logic entity on a wall.

It doesn't seem to let me.. I've tried entering in a decimal number but the entity just stays right in the middle of the wall.. I'm trying to do this with levers, so maybe it just doesn't work with them. Edit: Oh, I found your post in the helpful scripts repository about two locks. So I would have t...
by Ahmyo
Sat Oct 27, 2012 2:15 pm
Forum: Modding
Topic: Pressure Plates
Replies: 4
Views: 3643

Re: Pressure Plates

Oh thanks
by Ahmyo
Sat Oct 27, 2012 11:45 am
Forum: Modding
Topic: Placing more than one logic entity on a wall.
Replies: 6
Views: 4513

Placing more than one logic entity on a wall.

I've noticed that when you place a button or lever, for example, or anything really, when you select that entity and view the inspector, within the (x,y) coordinator, you can add numbers with decimal values such as 5.5, and the entity will move that much on the editor map, yet, within the game it wi...
by Ahmyo
Sat Oct 27, 2012 11:30 am
Forum: Modding
Topic: Pressure Plates
Replies: 4
Views: 3643

Re: Pressure Plates

Oooh okay so then I could write something like function leverdoor() if leverwest:getLeverState() == "activated" and PressurePlate:isUp() == true then Door:open() else Door:close() end end ? Edit: Huzzah! That worked! Thank you very much for the help. ;)
by Ahmyo
Sat Oct 27, 2012 9:17 am
Forum: Modding
Topic: Pressure Plates
Replies: 4
Views: 3643

Pressure Plates

Wishing there was a "Name:getPressurePlateState()"

So far I haven't found anything like that other than a trick with levers activated by plates, with the levers having their states recognized, which seems like something that shouldn't have to be done..

Is there a getState for plates?