Search found 14 matches
- Sun Dec 16, 2012 10:44 pm
- Forum: Grimrock 1 Discussion
- Topic: External 'shell' environment
- Replies: 1
- Views: 2602
External 'shell' environment
I was thinking, with the addition of the dungeon editor and the new player-made maps, there should be a way to share these maps with friends who don't own the game, to not only show them what you have made, but to also possibly get them interested in the game, and purchase it. Would creating a limit...
- Tue Oct 30, 2012 9:24 pm
- Forum: Modding
- Topic: Trapdoor-sequence puzzle script
- Replies: 3
- Views: 3150
Re: Trapdoor-sequence puzzle script
OH okay thanks! I missed it
- Tue Oct 30, 2012 8:08 am
- Forum: Modding
- Topic: Trapdoor-sequence puzzle script
- Replies: 3
- Views: 3150
Re: Trapdoor-sequence puzzle script
My question is, how would one replace the levers with pressure plates?
- Tue Oct 30, 2012 8:01 am
- Forum: Modding
- Topic: Trapdoor-sequence puzzle script
- Replies: 3
- Views: 3150
Trapdoor-sequence puzzle script
I had the idea to use a trapdoor sequence puzzle in my dungeon and went looking for resources on how to script one but did not find one in the useful scripts repository. I found the one Komag put together and just thought it should be more easy to find, and put into the useful scripts repo, If that'...
- Sat Oct 27, 2012 3:03 pm
- Forum: Modding
- Topic: Placing more than one logic entity on a wall.
- Replies: 6
- Views: 4513
Re: Placing more than one logic entity on a wall.
could I do the same for keys If I wanted to use the same key type, but for separate doors? I'm just not sure what parameters I would need to do that in the clone. I would guess just the new name and then the model type right? I ask because I tried but it didn't work.
- Sat Oct 27, 2012 2:17 pm
- Forum: Modding
- Topic: Placing more than one logic entity on a wall.
- Replies: 6
- Views: 4513
Re: Placing more than one logic entity on a wall.
It doesn't seem to let me.. I've tried entering in a decimal number but the entity just stays right in the middle of the wall.. I'm trying to do this with levers, so maybe it just doesn't work with them. Edit: Oh, I found your post in the helpful scripts repository about two locks. So I would have t...
- Sat Oct 27, 2012 2:15 pm
- Forum: Modding
- Topic: Pressure Plates
- Replies: 4
- Views: 3643
Re: Pressure Plates
Oh thanks
- Sat Oct 27, 2012 11:45 am
- Forum: Modding
- Topic: Placing more than one logic entity on a wall.
- Replies: 6
- Views: 4513
Placing more than one logic entity on a wall.
I've noticed that when you place a button or lever, for example, or anything really, when you select that entity and view the inspector, within the (x,y) coordinator, you can add numbers with decimal values such as 5.5, and the entity will move that much on the editor map, yet, within the game it wi...
- Sat Oct 27, 2012 11:30 am
- Forum: Modding
- Topic: Pressure Plates
- Replies: 4
- Views: 3643
Re: Pressure Plates
Oooh okay so then I could write something like function leverdoor() if leverwest:getLeverState() == "activated" and PressurePlate:isUp() == true then Door:open() else Door:close() end end ? Edit: Huzzah! That worked! Thank you very much for the help. ;)
- Sat Oct 27, 2012 9:17 am
- Forum: Modding
- Topic: Pressure Plates
- Replies: 4
- Views: 3643
Pressure Plates
Wishing there was a "Name:getPressurePlateState()"
So far I haven't found anything like that other than a trick with levers activated by plates, with the levers having their states recognized, which seems like something that shouldn't have to be done..
Is there a getState for plates?
So far I haven't found anything like that other than a trick with levers activated by plates, with the levers having their states recognized, which seems like something that shouldn't have to be done..
Is there a getState for plates?