Search found 8 matches

by SinusPi
Sat Oct 20, 2012 8:54 am
Forum: Modding
Topic: Rotating the party
Replies: 17
Views: 12228

Re: Rotating the party

Thanks msyblade, but this only makes a teleporter turning the party in a specific direction. I wanted a random or 180'-depending-on-their-current-facing turn.
by SinusPi
Fri Oct 19, 2012 7:48 pm
Forum: Modding
Topic: LoG Framework (dynamic hooks etc.)
Replies: 156
Views: 136554

Re: LoG Framework (update: spell-hook support and 5 EoB spel

I can fix it by removing one item from inventory temporarily But, you don't know which character is going to be the target - and if you just remove items temporarily, and then the player runs around with the "healing sphere" on their mouse cursor, and happens to pick up dropped ammo... Ma...
by SinusPi
Fri Oct 19, 2012 5:05 pm
Forum: Modding
Topic: LoG Framework (dynamic hooks etc.)
Replies: 156
Views: 136554

Re: LoG Framework (update: spell-hook support and 4 EoB spel

Just a thought... Does the shield selector work when the target's inventory is full..? Since it's a fake item and all...
by SinusPi
Fri Oct 19, 2012 5:00 pm
Forum: Modding
Topic: Black Crypt Mod
Replies: 25
Views: 35628

Re: Black Crypt Mod

I'm very excited about how you'll handle the Mask of True Sight and the invisible monsters :)
by SinusPi
Fri Oct 19, 2012 4:57 pm
Forum: Modding
Topic: Bloodwych mod
Replies: 25
Views: 25236

Re: Bloodwych mod

All you Bloodwychians do remember that the Amiga and PC and 8-bit versions had wildly different maps, and even whole mechanics, right? :) I wonder why no-one yet seems to have written those down. To jog some memories: PC had the player start with one character, then wander around the initial "c...
by SinusPi
Fri Oct 19, 2012 4:44 pm
Forum: Modding
Topic: Rotating the party
Replies: 17
Views: 12228

Re: Rotating the party

I mean the moment a party/monster/item gets teleported, if I were to make - say - a teleporter that only works under certain conditions, or only teleports certain items thrown at it, and lets others through.
by SinusPi
Fri Oct 19, 2012 2:04 pm
Forum: Modding
Topic: Rotating the party
Replies: 17
Views: 12228

Re: Rotating the party

Hummm. I guess it would work then... function rotateParty(facing) spawn("teleporter",party.level,party.x,party.y,facing,"turner_teleporter") :setTriggeredByMonster(false) :setTriggeredByItem(false) :setTeleportTarget(party.x,party.y,facing) :setChangeFacing(true) :setInvisible(tr...
by SinusPi
Fri Oct 19, 2012 12:08 pm
Forum: Modding
Topic: Rotating the party
Replies: 17
Views: 12228

Rotating the party

Perhaps the most famous dungeon-crawler "puzzle" is having the party randomly turned around. So, how do I do this..? - Party.facing is read-only - I tried a teleporter with setChangeFacing(true), but I can't change a teleporter's .facing either So... am I stuck with having to create 4 tele...