Search found 19 matches

by Periodiko
Thu Dec 25, 2014 8:24 pm
Forum: Mod Creation
Topic: TorchItem Component issues?
Replies: 8
Views: 7110

Re: TorchItem Component issues?

How is this going? I created a torch item with a similar approach - it's a magic staff that's supposed to radiate torchlight - but in-game the item weirdly replaces the base graphics with a normal torch. I'm not really sure how to proceed.
by Periodiko
Wed Dec 24, 2014 10:41 pm
Forum: Mod Creation
Topic: [Assets] MinAssets 1.2.0
Replies: 19
Views: 20269

Re: [Assets] MinAssets 1.0.0

What do you do with textures/materials to make objects translucent?
by Periodiko
Tue Dec 23, 2014 10:54 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3955
Views: 3190931

Re: Ask a simple question, get a simple answer

I'm trying to relearn how the scripting works in this game and I was wondering if you could help me with some simple stuff. Ya'll know about the horn you blow at the beach to summon the viper roots for the boss battle? Well it works by the following script embedded in it's object definition: onAttac...
by Periodiko
Fri Dec 12, 2014 7:14 am
Forum: Mod Creation
Topic: LoG1 tilesets???
Replies: 69
Views: 80517

Re: LoG1 tilesets???

Has anyone converted the original tilesets? The core temple, prison, and dungeon tilesets? I feel like I read about it earlier, but I can't seem to find anything to that effect. Nice job with the re-textured ones, though!
by Periodiko
Tue Dec 04, 2012 7:04 pm
Forum: Modding
Topic: Petri consumes glögg and codes with you
Replies: 92
Views: 52672

Re: Petri consumes glögg and codes with you

A boolean in the definition of lightsources that causes them to not flicker.
by Periodiko
Mon Nov 19, 2012 1:45 am
Forum: Modding
Topic: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Replies: 388
Views: 318717

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Have you tried Crazy Bump? http://www.crazybump.com/ It has a fully featured 30 day trial, and is incredibly user-friendly. It will convert height maps (black-and-white low-and-high maps) to normals, or actually try and generate a normal map from a 2d texture file using algorithms. The best part tho...
by Periodiko
Tue Nov 13, 2012 2:52 am
Forum: Modding
Topic: (24) re-textured/re-coloured MONSTERS + new item drops
Replies: 79
Views: 62392

Re: (23) re-textured/re-coloured MONSTERS + new item drops

So it's probably hard-coded?
by Periodiko
Mon Nov 12, 2012 7:25 pm
Forum: Modding
Topic: (24) re-textured/re-coloured MONSTERS + new item drops
Replies: 79
Views: 62392

Re: (23) re-textured/re-coloured MONSTERS + new item drops

What causes ugardians to have or not have flames covering themselves?
by Periodiko
Tue Nov 06, 2012 11:33 pm
Forum: Modding
Topic: destroying buttons
Replies: 3
Views: 4219

Re: destroying buttons

A number of objects, including buttons, replace the walls their placed on. This has the consequence of meaning that if you delete them, there will be a huge gap. You simply need to spawn a new object in to replace the gap. The easiest way would be to place a closed secret_door there. Alternately, yo...