Whoops, I forgot to rename one thing It should work now!Ciccipicci wrote:Something doesn't work with the codes. All into the right place but white model ingame.
Search found 8 matches
- Fri Oct 26, 2012 7:33 pm
- Forum: Modding
- Topic: Community Asset Pack (C.A.P.) [Updated: 24/01/13]
- Replies: 171
- Views: 150348
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
- Fri Oct 26, 2012 2:46 pm
- Forum: Modding
- Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
- Replies: 353
- Views: 307309
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Here's a small alcove that allows items to be placed on those stained glass recesses: http://i.imgur.com/zePWs.png defineObject{ name = "stained_glass_alcove", class = "Alcove", anchorPos = vec(0, 0.9, 0), targetPos = vec(0, 0.9, 0), targetSize = vec(0.6, 0.3, 0.6), placement = &...
- Thu Oct 25, 2012 9:12 pm
- Forum: Modding
- Topic: Community Asset Pack (C.A.P.) [Updated: 24/01/13]
- Replies: 171
- Views: 150348
Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]
Hello! Here's the pickaxe I promised to add here in my other thread (didn't bother to remake the textures though). Image of the pickaxe in game: http://i.imgur.com/76wnS.jpg Add these codes: items.lua : (Feel free to change the stats :D) defineObject{ name = "pickaxe", class = "Item&q...
- Tue Oct 23, 2012 6:49 pm
- Forum: Modding
- Topic: Healing pool + pickaxe
- Replies: 5
- Views: 4410
Re: Healing pool + pickaxe
Ok I'm gonna publish it soon as I remake some of the textures (didn't really put too much effort into those)Neikun wrote:Button nodes are handled by the animations files, so keep an eye on John's toolkit, as he's very close it seems.
You should totally throw that pickaxe on the nexus and C.A.P. :3
- Tue Oct 23, 2012 2:32 pm
- Forum: Modding
- Topic: Healing pool + pickaxe
- Replies: 5
- Views: 4410
Re: Healing pool + pickaxe
It's actually used in my dungeon to clear some random rubble that is blocking the way (atm the rubble means dungeon cave in)msyblade wrote:Anyone else thinking pickaxe that can dig thru rubble? (Strength check for success or somethin)?
- Mon Oct 22, 2012 5:11 pm
- Forum: Modding
- Topic: Healing pool + pickaxe
- Replies: 5
- Views: 4410
Healing pool + pickaxe
Hello, I'd like to create a healing pool, that player could recover their health by clicking on it. But I'm not so sure that how I should do this. I have a very simple sketch of the model and I made it's class to button, but the editor says that I'm missing a button node. Any ideas how to make and a...
- Thu Oct 18, 2012 12:03 am
- Forum: Modding
- Topic: How to create custom receptors?
- Replies: 4
- Views: 3398
Re: How to create custom receptors?
Of course! Why didn't I think of that? Thank you very much
- Wed Oct 17, 2012 6:41 pm
- Forum: Modding
- Topic: How to create custom receptors?
- Replies: 4
- Views: 3398
How to create custom receptors?
Hello, I'd like to create a receptor, which looks and acts like dungeon cave in, but disappears when hit. I've tried to copy the dungeon_cave_in and change it's class to receptor, but it doesn't work. if I set a wall behind the receptor and change the receptor's trigger to a rock it works, but I'd l...