Search found 8 matches

by batupata
Fri Oct 26, 2012 7:33 pm
Forum: Modding
Topic: Community Asset Pack (C.A.P.) [Updated: 24/01/13]
Replies: 171
Views: 150348

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Ciccipicci wrote:Something doesn't work with the codes. All into the right place but white model ingame.
Whoops, I forgot to rename one thing :oops: It should work now! :D
by batupata
Fri Oct 26, 2012 2:46 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 307309

Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)

Here's a small alcove that allows items to be placed on those stained glass recesses: http://i.imgur.com/zePWs.png defineObject{ name = "stained_glass_alcove", class = "Alcove", anchorPos = vec(0, 0.9, 0), targetPos = vec(0, 0.9, 0), targetSize = vec(0.6, 0.3, 0.6), placement = &...
by batupata
Thu Oct 25, 2012 9:12 pm
Forum: Modding
Topic: Community Asset Pack (C.A.P.) [Updated: 24/01/13]
Replies: 171
Views: 150348

Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Hello! Here's the pickaxe I promised to add here in my other thread (didn't bother to remake the textures though). Image of the pickaxe in game: http://i.imgur.com/76wnS.jpg Add these codes: items.lua : (Feel free to change the stats :D) defineObject{ name = "pickaxe", class = "Item&q...
by batupata
Tue Oct 23, 2012 6:49 pm
Forum: Modding
Topic: Healing pool + pickaxe
Replies: 5
Views: 4410

Re: Healing pool + pickaxe

Neikun wrote:Button nodes are handled by the animations files, so keep an eye on John's toolkit, as he's very close it seems.
You should totally throw that pickaxe on the nexus and C.A.P. :3
Ok I'm gonna publish it soon as I remake some of the textures (didn't really put too much effort into those) :)
by batupata
Tue Oct 23, 2012 2:32 pm
Forum: Modding
Topic: Healing pool + pickaxe
Replies: 5
Views: 4410

Re: Healing pool + pickaxe

msyblade wrote:Anyone else thinking pickaxe that can dig thru rubble? (Strength check for success or somethin)?
It's actually used in my dungeon to clear some random rubble that is blocking the way (atm the rubble means dungeon cave in) :D
by batupata
Mon Oct 22, 2012 5:11 pm
Forum: Modding
Topic: Healing pool + pickaxe
Replies: 5
Views: 4410

Healing pool + pickaxe

Hello, I'd like to create a healing pool, that player could recover their health by clicking on it. But I'm not so sure that how I should do this. I have a very simple sketch of the model and I made it's class to button, but the editor says that I'm missing a button node. Any ideas how to make and a...
by batupata
Thu Oct 18, 2012 12:03 am
Forum: Modding
Topic: How to create custom receptors?
Replies: 4
Views: 3398

Re: How to create custom receptors?

Of course! Why didn't I think of that? Thank you very much :)
by batupata
Wed Oct 17, 2012 6:41 pm
Forum: Modding
Topic: How to create custom receptors?
Replies: 4
Views: 3398

How to create custom receptors?

Hello, I'd like to create a receptor, which looks and acts like dungeon cave in, but disappears when hit. I've tried to copy the dungeon_cave_in and change it's class to receptor, but it doesn't work. if I set a wall behind the receptor and change the receptor's trigger to a rock it works, but I'd l...