Search found 6 matches

by Goodygumdrops
Thu Oct 18, 2012 2:20 am
Forum: Modding
Topic: placing pillar decorations manually
Replies: 4
Views: 3107

placing pillar decorations manually

I've got the wall decorations like this: defineObject{ name = "metal_hooks_wall", class = "Decoration", model = "assets/models/env/metal_hooks_wall.fbx", placement = "wall", editorIcon = 92, } defineObject{ name = "metal_hooks_chain_wall", class = &q...
by Goodygumdrops
Wed Oct 17, 2012 3:42 am
Forum: Modding
Topic: Holding Cells (level 2) teleporters
Replies: 18
Views: 14173

Re: Holding Cells (level 2) teleporters

Stevedog wrote:I doubt anyone would notice an overall half second delay. You would be hard pressed to even turn around and look at the transporters in that time.

I would know! And I can't get it to work, anyway.
by Goodygumdrops
Tue Oct 16, 2012 7:47 pm
Forum: Modding
Topic: Holding Cells (level 2) teleporters
Replies: 18
Views: 14173

Re: Holding Cells (level 2) teleporters

How about "walking" the real transporter thrugh the cells? Have the fake transporters show the whole time but the real transporter just hits one cell at a time in sequence 0.1 seconds apart. you got it - that's basically how my approach works, I set it to go through as fast as possible, a...
by Goodygumdrops
Tue Oct 16, 2012 12:42 am
Forum: Modding
Topic: Holding Cells (level 2) teleporters
Replies: 18
Views: 14173

Re: Holding Cells (level 2) teleporters

Okay, new idea, and this one almost works. One button connected to a script and a timer. 7 "real" teleporters and 7 "fake" (just lights and sound, 'triggered by' boxes unchecked) and 7 hidden pressure plates. All the teleporters start out deactivated, and the timer deactivates th...
by Goodygumdrops
Mon Oct 15, 2012 11:05 pm
Forum: Modding
Topic: Holding Cells (level 2) teleporters
Replies: 18
Views: 14173

Re: Holding Cells (level 2) teleporters

Maybe try a "behind the scenes" set of teleporters. When you press the button the visible teleporters transfer the items to an unaccessible location and after the visible teleporters are done another teleporter hits the unassessible location and puts the obect where it should be. It's kin...
by Goodygumdrops
Mon Oct 15, 2012 8:43 pm
Forum: Modding
Topic: Holding Cells (level 2) teleporters
Replies: 18
Views: 14173

Holding Cells (level 2) teleporters

Hi all, sorry if this has been discussed, but I can't find it. I'm trying to re-create the original Grimrock dungeon, but I'm having trouble with a "puzzle" (not really a puzzle) from level 2. There is a room that has two buttons which each spawn 7 different teleporters in cells around a r...