Great news, thanks!petri wrote:Thanks for the feedback! I've added Item:removeItem() to my todo list.
Search found 19 matches
- Fri Oct 26, 2012 9:16 pm
- Forum: Modding
- Topic: How to remove item from container in party backback?
- Replies: 8
- Views: 6528
Re: How to remove item from container in party backback?
- Fri Oct 26, 2012 1:39 pm
- Forum: Modding
- Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
- Replies: 353
- Views: 307892
Re: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Neikun, brilliant idea! Thanks a lot!
- Fri Oct 26, 2012 1:53 am
- Forum: Modding
- Topic: How to remove item from container in party backback?
- Replies: 8
- Views: 6528
Re: How to remove item from container in party backback?
Iterating items for container in party backpack works ok. I can iterate through all items, I can add items to container. But I can't destroy items from it, alas. This seem to be a bug imho.
- Thu Oct 25, 2012 6:45 pm
- Forum: Modding
- Topic: How to remove item from container in party backback?
- Replies: 8
- Views: 6528
How to remove item from container in party backback?
Ok, as I wan't lucky to get any useful feedback on my previous topic on same subject, I try once more. I need to remove a specific item from party equipment slots/backpack. Item should be removed, if it is in container too as well. On my tests, items in containers are not removed properly. You can r...
- Wed Oct 24, 2012 5:46 pm
- Forum: Modding
- Topic: How to remove item from container in party backback?
- Replies: 8
- Views: 6528
Re: item:destroy() fails on item from container in backpack
Champion:removeItem() will remove container, not item in this container.
- Tue Oct 23, 2012 11:58 pm
- Forum: Modding
- Topic: How to remove item from container in party backback?
- Replies: 8
- Views: 6528
item:destroy() fails on item from container in backpack
Hello, stuck with weird problem. Party has a container in backpack and I want to destroy item in that container via item:destroy. The issue is item is not destroyed and on next iteration it crashes with "bad object" error. Quick example: for ii in ito:containedItems() do for j = 1, #fd do ...
- Fri Oct 19, 2012 2:24 pm
- Forum: Modding
- Topic: Correct dimensions/format images for cinematics?
- Replies: 1
- Views: 1784
Re: Correct dimensions/format images for cinematics?
Seems the problem was mipmaps missing. Saved to DXT5 with mimmaps and everything solved.
- Fri Oct 19, 2012 2:06 pm
- Forum: Modding
- Topic: Correct dimensions/format images for cinematics?
- Replies: 1
- Views: 1784
Correct dimensions/format images for cinematics?
Hello community
I have a .dds file with image I want to show in my start/end cinematics. The problem it isn't displayed when cinematic script is playing. I guess something wrong with it dimension or maybe DXT format. Also should it use mipmaps?
I have a .dds file with image I want to show in my start/end cinematics. The problem it isn't displayed when cinematic script is playing. I guess something wrong with it dimension or maybe DXT format. Also should it use mipmaps?
- Thu Oct 18, 2012 3:45 pm
- Forum: Modding
- Topic: Issue with custom sound (game crash)
- Replies: 3
- Views: 3216
Re: Issue with custom sound (game crash)
I've made a few test and game is crashing when sound is in stereo (though it works without problems in editor).
- Thu Oct 18, 2012 3:04 pm
- Forum: Modding
- Topic: Issue with custom sound (game crash)
- Replies: 3
- Views: 3216
Re: Issue with custom sound (game crash)
I second this! Game is crashing with custom sounds, while they are played without problems in dungeon editor preview.