Search found 59 matches
- Sun Oct 28, 2012 6:48 pm
- Forum: Modding
- Topic: [WIP] Mine Tileset
- Replies: 119
- Views: 113153
Re: [WIP] Mine Tileset
Once we get cracking on animations, I'd like to see a floor_pit who's trap door opens like falling debris. :3 nice idea, but how would it then close again? I assume it wouldn't, it would just have to be a "once" thing Yes. lol He does, however make a valid point, as I'm sure without a fil...
- Sun Oct 28, 2012 6:42 pm
- Forum: Creative Corner
- Topic: It's my birthday! (Not anymore)
- Replies: 21
- Views: 29237
Re: It's my birthday!
Well then, Happy Birthday again!
Congratulations on being old enough to come south of the border and not get kicked out of a bar.![Razz :P](./images/smilies/icon_razz.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
Congratulations on being old enough to come south of the border and not get kicked out of a bar.
![Razz :P](./images/smilies/icon_razz.gif)
- Sun Oct 28, 2012 6:30 pm
- Forum: Creative Corner
- Topic: It's my birthday! (Not anymore)
- Replies: 21
- Views: 29237
Re: It's my birthday!
Happy B-Day Neikun.
I'd have wished you one yesterday, but it was an exceptionally long and frustrating day for me so I didn't see this then. ![Embarrassed :oops:](./images/smilies/icon_redface.gif)
Hope you enjoyed your b-day, and will continue to enjoy things for at least a short while after.![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
Hope you enjoyed your b-day, and will continue to enjoy things for at least a short while after.
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
- Sat Oct 20, 2012 7:25 pm
- Forum: Modding
- Topic: EDITING SUPERTHREAD: links to the most helpful threads
- Replies: 27
- Views: 179850
Re: EDITING SUPERTHREAD: links to the most helpful threads
You may want to add the Northern Dungeon tileset to your Example Mods: section, since it's pretty much complete (afaik) and has a good installation readme in the zip.
- Sat Oct 20, 2012 6:37 pm
- Forum: Modding
- Topic: [MOD] TLC book 2 spells added
- Replies: 175
- Views: 163854
Re: [MOD] The Lost Continent Book 1 beta released
No, I'm talking about one tile with 3 altars stacked on it, each using different offsets so the items don't all pile on the very center, then one button to the side that checks if the combine is valid and, if so, tries to make it. I wouldn't want to go all over to do the crafting either, lol. :) I k...
- Sat Oct 20, 2012 6:32 pm
- Forum: Modding
- Topic: [Wall Set] Northern Dungeon
- Replies: 30
- Views: 32924
Re: [Wall Set] Northern Dungeon
great work! Maybe there is a way for player health to slowly drop (or at least not regen) if they aren't wearing enough "warm" clothing/gear? I was thinking the same thing, I'll probably use the 'resist cold' (because for me is currently useless) parameter for this. if this value is below...
- Sat Oct 20, 2012 6:14 pm
- Forum: Modding
- Topic: [MOD] TLC book 2 spells added
- Replies: 175
- Views: 163854
Re: [MOD] The Lost Continent Book 1 beta released
This idea would be difficult to implement well (due to potential clipping issues), but would eliminate the "cycling" of crafting items. What if, for crafting, you set up multiple altars in the same tile with different offsets, then have people learn recipes that are unlocked in a recipe bo...
- Sat Oct 20, 2012 5:49 pm
- Forum: Modding
- Topic: custom image for scroll or note - some help? spell scrolls?
- Replies: 10
- Views: 8530
Re: custom image for scroll or note - some help? spell scrol
I think what he means is how the game interprets "spell = "fireball"" to display the specific rune combination defined in the spell script. If he could figure out how they do that, he could apply his own images to scrolls. Is that correct Komag? :? My guess (makes sense to me) is...
- Sat Oct 20, 2012 7:07 am
- Forum: Modding
- Topic: Shakin the camera (Solution found)
- Replies: 35
- Views: 33939
Re: Shakin the camera (Solution found)
Would it be hard to use a sound program to take the original earthquake sound file (that you're using) and apply a fade-out effect to it, save it as earthquake_end, then when you start the earthquake activate a counter which, when it concludes, runs that fading out sound and breaks the original loop...
- Fri Oct 19, 2012 6:57 pm
- Forum: Modding
- Topic: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!)
- Replies: 110
- Views: 98365
Re: Custom Monster: Meet the Molt! (PLUS 30+ other slimes!!!
"Hold on, I think this slime is trying to show me something by altering the pigmentation of its surface!"
"Err. . . Bill? You might want to back away from the. . ."
*glom*
"MMMMMFFFF!"![Laughing :lol:](./images/smilies/icon_lol.gif)
Curiosity. . . sponsoring hundreds of dead adventurers every day.
"Err. . . Bill? You might want to back away from the. . ."
*glom*
"MMMMMFFFF!"
![Laughing :lol:](./images/smilies/icon_lol.gif)
Curiosity. . . sponsoring hundreds of dead adventurers every day.