Search found 65 matches

by Decayer
Sun Nov 16, 2014 7:15 pm
Forum: Mod Creation
Topic: Empty Healthbar within Bossfight
Replies: 7
Views: 6908

Re: Empty Healthbar within Bossfight

How are you triggering the fight? What connectors are you using?
by Decayer
Sun Nov 16, 2014 5:55 pm
Forum: Mod Creation
Topic: Empty Healthbar within Bossfight
Replies: 7
Views: 6908

Re: Empty Healthbar within Bossfight

Did you use addMonster() before activating the fight?
by Decayer
Fri Nov 14, 2014 7:16 pm
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 123125

Re: Beta 2.1.18

Wouldn't it work to make a monster-only activated invisible pressure plate at that spot that removes the blocker? Yes, but this was from an encounter where enemies would drop down from shafts repeatedly, so I'll have to make the pressure plates disable the blockers, then re-enable them when the mon...
by Decayer
Fri Nov 14, 2014 4:15 am
Forum: Mod Creation
Topic: Future features for the Editor?
Replies: 21
Views: 18998

Re: Future features for the Editor?

QuintinStone wrote:
  • Ability to bring up a tab of all objects in the world so I can select one by name rather than finding it on the map
Ctrl-F does that.
by Decayer
Thu Nov 13, 2014 3:22 pm
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 123125

Re: Beta 2.1.18

If you melee attack a monster och obstacle that's in the same square as a blocker, your attacks don't connect. You don't even get a "miss" message. How does the monster end up inside the blocker? How can we reproduce the problem here? Well, they could be placed or spawned on the blocker; ...
by Decayer
Thu Nov 13, 2014 12:19 pm
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.18
Replies: 131
Views: 123125

Re: Beta 2.1.18

If you melee attack a monster och obstacle that's in the same square as a blocker, your attacks don't connect. You don't even get a "miss" message.
by Decayer
Wed Nov 12, 2014 6:07 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3955
Views: 3190305

Re: Ask a simple question, get a simple answer

Hi there everybody. After looking as a crazy man in the reference list and several searchs on the forum, here we go: then kb_levers_door.door:open() kb_teleport.teleport:isDeactivated() The door opens, but the teleport isn't deactivated. the game crashes and returns me that it calls a nil value, wh...
by Decayer
Wed Nov 12, 2014 1:54 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3955
Views: 3190305

Re: Ask a simple question, get a simple answer

Today you are my personal hero, Blichew. The key is perfect. Well, if it's not one thing, it's yeah...check out my first attempt at working equipment: defineObject{ name = "gibbs_cloak", baseObject = "bear_pelt", components = { { class = "Model", model = "assets/m...
by Decayer
Sun Nov 09, 2014 6:57 pm
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.17
Replies: 6
Views: 8597

Re: Beta 2.1.17

Multiple daggers thrown with the secondary action may end up stacked and impossible to separate afterwards. AFAIK this is only a problem in custom games since the main campaign only has one dagger(?). What do you mean impossible to separate? Shift-clicking doesn't work? Nope, daggers don't stack vi...
by Decayer
Sat Nov 08, 2014 11:14 pm
Forum: Grimrock 2 Discussion
Topic: Beta 2.1.17
Replies: 6
Views: 8597

Re: Beta 2.1.17

Multiple daggers thrown with the secondary action may end up stacked and impossible to separate afterwards. AFAIK this is only a problem in custom games since the main campaign only has one dagger(?).