Search found 792 matches

by msyblade
Tue Apr 28, 2015 12:51 am
Forum: Grimrock 2 Discussion
Topic: Disappointed
Replies: 40
Views: 60179

Re: Disappointed

(Whistling) Just wandering through. . .What's being talked about in here? :shock: Holy mother Mary. . .(Keeps walking.)
by msyblade
Mon Apr 13, 2015 7:08 pm
Forum: Mod Creation
Topic: boring times - not enough memory
Replies: 25
Views: 22714

Re: boring times - not enough memory

Diarmuid did, in fact, succeed at storing party info in a name string in LoG 1. He was able to import it to a second dungeon, BUT. It was the most rudimentary information being carried. Name, exp, a couple of items. . . As minmay stated, in order to get any kind of persistent info across takes enorm...
by msyblade
Sun Apr 05, 2015 6:27 pm
Forum: Mod Creation
Topic: question about memory usage
Replies: 10
Views: 9979

Re: question about memory usage

Now that's news. Good work Isaac!
by msyblade
Sat Mar 28, 2015 9:10 am
Forum: Mod Creation
Topic: List of "hidden" sound files in assets
Replies: 4
Views: 5803

Re: List of "hidden" sound files in assets

God-Dangit minmay, how am I supposed to dislike your hatred for everything ever born, if you're always RIGHT?
by msyblade
Thu Mar 26, 2015 11:47 pm
Forum: Custom Dungeons
Topic: [MOD] - Eye of the Atlantis - version 3j
Replies: 742
Views: 782075

Re: [MOD - WIP] - Eye of the Atlantis - 50% done

Looking great Drakkan! Keep it up!
by msyblade
Tue Mar 17, 2015 4:14 pm
Forum: Mod Creation
Topic: Help req - Info for creating + animating custom monsters
Replies: 14
Views: 22528

Re: Help req - Info for creating + animating custom monsters

I don't think they will have all that much trouble from a technical standpoint. Using standard industry tools, run through a couple of converters found around here, it can be figured out (especially with the communities help). A difficult task may be nailing the poly counts to show fidelity, but not...
by msyblade
Sun Mar 15, 2015 6:35 am
Forum: Mod Creation
Topic: neo-goth industrial set and more
Replies: 63
Views: 63410

Re: neo-goth industrial set and more

Or you could certainly try ripping LoG assets to use in a Skyrim mod, Or anything else not expressly allowed in the end user license agreement. I'm sure it would turn out fine. I'm sure this will turn out great for all involved.
by msyblade
Sat Mar 14, 2015 7:05 am
Forum: Mod Creation
Topic: neo-goth industrial set and more
Replies: 63
Views: 63410

Re: neo-goth industrial set and more

There is no discussion. If you were not aware that Bethesda plays by stricter rules than most of the industry, Phitt did you all a favor. As long as you post that these are modified from original Bethesda models, and using them could (WILL) get all mods using it, and the asset itself removed from al...
by msyblade
Mon Mar 02, 2015 12:56 am
Forum: Custom Dungeons
Topic: [ORRR3] Let's Pick a Theme!
Replies: 34
Views: 44333

Re: [ORRR3] Let's Pick a Theme!

variety is the spice of life ;)
by msyblade
Thu Feb 26, 2015 2:24 am
Forum: Mod Creation
Topic: Tips on Designing a good Experience
Replies: 22
Views: 26508

Re: Tips on Designing a good Experience

Mod Designers would be doing us all a great justice to incorporate the math at all times, so that the Player can feel confident that regardless of how many Racial Foods reside within the game, at the very least there will be enough to get that last +1 Random Stat. For example, a Mod that has 12 of ...