Search found 50 matches
- Sun May 05, 2013 1:14 pm
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 478348
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
- Ancylus, the sword and potion are items you get to keep for the rest of the dungeon, right? It seems as you would need the potion for something in the room though, as you need to get by the pits puzzle for that. Using both that and the sword, do you think it would be a good idea to plug this as a...
- Wed May 01, 2013 1:20 am
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 478348
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
My room is now in the dungeon and the file in Dropbox. What few assets I added are rather specific to my room and probably not very useful for others. Most of the lower two levels in my room's area are empty, and may be used for secret areas and such. I added buttons to toggle the secret doors near ...
- Tue Apr 30, 2013 9:41 pm
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 478348
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
@Diarmuid: Thanks, that got the hooks working again. @Mahric: Multiple declarations are allowed, but the redefined parts will replace the previous ones. You could define one hook in one declaration, and then a different hook in another. However, you can't define one hook twice and get both effects, ...
- Tue Apr 30, 2013 7:10 pm
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 478348
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
While moving my room into the dungeon, I ran into problems in setting up a party hook through grimwidgets / LoG Framework. Added hooks don't seem to get executed, and the test script given for grimwidgets also fails to produce any results. Autoexec functions and automatic secrets work fine, though. ...
- Tue Apr 30, 2013 2:31 pm
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 478348
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
I got the file from Dropbox and will start assembling my room.
- Fri Apr 26, 2013 5:20 pm
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 478348
Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
I have a preliminary version of my room ready for when it's my turn. However, there is one issue on which I'd like to get some feedback. If anyone wants to take a look at the room, you can find it (and an explanation of the issue) in the dropbox folder or PM me for a link.
- Sat Mar 23, 2013 12:24 pm
- Forum: Modding
- Topic: [DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)
- Replies: 630
- Views: 478348
Re: [SIGNUP / DISCUSS] One Room Round Robin 2!
I can join in, too. Room 7 would be good for me.
- Mon Jan 21, 2013 7:16 pm
- Forum: Modding
- Topic: AI Framework
- Replies: 21
- Views: 22416
Re: Invisible door model
Thanks! I haven't done any actual modeling, and wasn't able to figure out much from the toolkit at a quick glance. Much better to be rid of the mesh since it's not needed.djoldgames wrote:I have small tweak-tip for you about invisible door model.
- Sun Jan 20, 2013 8:48 pm
- Forum: Modding
- Topic: AI Framework
- Replies: 21
- Views: 22416
Re: AI Framework
A new version is now available. The framework has been modified to mostly use spawned doors to guide monsters' movement, and two new switches have been added to help control the monsters' behavior. The new features should especially help with the retreat command, though it still doesn't work quite p...
- Tue Jan 15, 2013 6:42 pm
- Forum: Modding
- Topic: AI Framework
- Replies: 21
- Views: 22416
Re: AI Framework
Thanks for the ideas, JKos. Retreating really is the biggest problem with the currently implemented functionality. Spawning doors might help in at least some cases, I'll have to experiment a bit. Some other issues can likely be alleviated with better pathfinding, once I get to implementing it. I'm r...