Thank you everyone. Especially to Batty for pointing out the obvious solution with the second example. That was originally what I was planning to do but completely forgot about it when I implemented the item array.
Oh I got Antti and Petri both in here, Score!
Search found 17 matches
- Mon Nov 05, 2012 10:17 pm
- Forum: Modding
- Topic: Spawn random items from a list?
- Replies: 15
- Views: 17974
- Mon Nov 05, 2012 4:38 am
- Forum: Modding
- Topic: Spawn random items from a list?
- Replies: 15
- Views: 17974
Re: Spawn random items from a list?
Okay, one more thing. I'm using this format: stuff = {"throwing_axe", "long_sword", "pitroot_bread", "leather_boots", "lurker_hood"} spawn(stuff[math.random(1, #stuff)], level, x, y, facing) and I'm wondering if there is a way to put a blank or nothi...
- Thu Oct 18, 2012 11:13 pm
- Forum: Modding
- Topic: Firearms- Guns
- Replies: 11
- Views: 17394
Re: Firearms- Guns
The gunpowder in my dungeon is made by sulfur, coal and saltpeter, so it's relatively hard to make it. I'll also try to make enhanced bullets, like the arrows and quarrels. I like the way you're thinking! It would be nice to make it all fit in the native Grimrock motif. Sulpher, for example, could ...
- Wed Oct 17, 2012 8:55 pm
- Forum: Modding
- Topic: Firearms- Guns
- Replies: 11
- Views: 17394
Re: Firearms- Guns
I was toying with the idea of muskets and a blunderbuss. They would be very powerful but have a longer cooldown time due to manual loading. I still need to figure out how to best handle ammo and powder. I'm thinking a sack with powder items in it, then a loading kit that act like the mortar and pest...
- Wed Oct 17, 2012 8:01 pm
- Forum: Modding
- Topic: Holding Cells (level 2) teleporters
- Replies: 18
- Views: 14170
Re: Holding Cells (level 2) teleporters
Why not just drop the timer? I have never used LUA before last week but it works like some other languages I've used then the transporter walk can be done through script sequencing alone. I know that the syntax here will be wrong but the concept is the same. On buttonPress () Local doOnce = 1 Spawn(...
- Tue Oct 16, 2012 10:06 pm
- Forum: Modding
- Topic: Holding Cells (level 2) teleporters
- Replies: 18
- Views: 14170
Re: Holding Cells (level 2) teleporters
I doubt anyone would notice an overall half second delay. You would be hard pressed to even turn around and look at the transporters in that time.
- Tue Oct 16, 2012 5:53 pm
- Forum: Modding
- Topic: Holding Cells (level 2) teleporters
- Replies: 18
- Views: 14170
Re: Holding Cells (level 2) teleporters
Well, there goes "Original Idea" number 27.
I have come up with lots of good ideas about fun things to try in the editor and then I came here and found most of them already in the Useful Scripts Repository. You guys are just too fast!
I have come up with lots of good ideas about fun things to try in the editor and then I came here and found most of them already in the Useful Scripts Repository. You guys are just too fast!
- Tue Oct 16, 2012 1:54 pm
- Forum: Modding
- Topic: Save Games and Variables guide updated
- Replies: 4
- Views: 3919
Re: Save Games and Variables guide updated
Thanks!
I love my variables.
I love my variables.
- Tue Oct 16, 2012 12:56 am
- Forum: Modding
- Topic: Holding Cells (level 2) teleporters
- Replies: 18
- Views: 14170
Re: Holding Cells (level 2) teleporters
How about "walking" the real transporter thrugh the cells? Have the fake transporters show the whole time but the real transporter just hits one cell at a time in sequence 0.1 seconds apart.
- Tue Oct 16, 2012 12:34 am
- Forum: Modding
- Topic: Holding Cells (level 2) teleporters
- Replies: 18
- Views: 14170
Re: Holding Cells (level 2) teleporters
Oops! Did I just give away your big secret?
On a quasi related note, is it possible to have a teleporter send you to the exact same spot you are in so that essentially you are held where you are until the teleporter is turned off?
On a quasi related note, is it possible to have a teleporter send you to the exact same spot you are in so that essentially you are held where you are until the teleporter is turned off?