Search found 48 matches

by nichg
Mon Nov 10, 2014 10:22 am
Forum: Mod Creation
Topic: Open stairs in a level to move between elevations?
Replies: 26
Views: 23824

Re: Open stairs in a level to move between elevations?

Whoops, my mistake. I thought for some reason that you could open .dat files in the editor. I've now updated the page to include the editor files in a separate rar.
by nichg
Sun Nov 09, 2014 4:15 pm
Forum: Mod Creation
Topic: Open stairs in a level to move between elevations?
Replies: 26
Views: 23824

Re: Open stairs in a level to move between elevations?

Alright, I made a bit of a demo map with some stairs (and a model-less secret door to constrain movement) along with an elevator using a similar trick.
by nichg
Fri Nov 07, 2014 11:29 am
Forum: Mod Creation
Topic: Open stairs in a level to move between elevations?
Replies: 26
Views: 23824

Re: Open stairs in a level to move between elevations?

You can actually do this already, but it's a bit of a hack. Petri's point about the ambiguity of the state ends up actually being the thing that lets you do it. Lets say we have a 1x1 tile which is supposed to be a platform halfway between H=0 and H=1 (very simple kind of stairs). The logic for this...
by nichg
Tue Nov 04, 2014 5:52 pm
Forum: Mod Creation
Topic: Ankle and knee deep water mods?
Replies: 21
Views: 32667

Re: Ankle and knee deep water mods?

Instead of adjusting the water surface, could you move the entire level vertically by a fraction of a tile?
by nichg
Sat Nov 01, 2014 1:56 pm
Forum: Mod Creation
Topic: Elevators, stairs, and other height tricks
Replies: 5
Views: 4057

Elevators, stairs, and other height tricks

Looking through the dungeon editor assets, I realized that there's nothing along the lines of a set of stairs that moves you between elevations within a level rather than between levels (instead, you must use ladders). So it got me thinking, what are the limits as far as ways in which you can let th...
by nichg
Sat Nov 03, 2012 12:59 am
Forum: Modding
Topic: [GMT] Call for Model Toolkit V1.0 Feature Requests
Replies: 41
Views: 26921

Re: [GMT] Call for Model Toolkit V1.0 Feature Requests

I have to admit to not having been following along due to intermittent power here, but can we add new nodes yet? I'd like to be able to stop all these 'no Gate node' errors on new secret door models, for example. Or add a light node to a monster to give it a light source, or something like that.
by nichg
Thu Nov 01, 2012 7:26 pm
Forum: Modding
Topic: Handling crazy amounts of secret doors (new problem)
Replies: 31
Views: 19522

Re: Handling crazy amounts of secret doors(thoughts on the w

The way I'd do it for five configurations is I'd give each door a bitstring as part of its name, 1 for if the door is closed in that configuration and 0 if its open (or vice versa, whatever you like). Then I'd use a loop over all entities, use an if statement to restrict it to these particular secre...
by nichg
Mon Oct 29, 2012 8:11 pm
Forum: Modding
Topic: Weird glitch between hooks and script_entity objects
Replies: 15
Views: 12608

Re: Weird glitch between hooks and script_entity objects

Aha, good to know why it happens. I guess then it could also affect other bits of code where one script calls another directly. And all of Grimrock's functions for objects always expect a self to be passed to them. Okay, that makes sense.
by nichg
Mon Oct 29, 2012 4:05 am
Forum: Modding
Topic: Display score variable in cinematics
Replies: 9
Views: 7070

Re: Display score variable in cinematics

Weird thought: can you access party, and its champions? You could do something with inventory tokens or something. A bit of a hack, but what you'd do is spawn them only when the game is just about to end. Or even something more disruptive like setting one of the champions' health or mana to the scor...
by nichg
Mon Oct 29, 2012 4:04 am
Forum: Modding
Topic: Magic Dead Zone
Replies: 13
Views: 11668

Re: Magic Dead Zone

You can use onAttack for that. It gives you the attacker and their weapon, which you could check against the name of the item you want to do something weird.

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