Search found 15 matches

by Custode
Thu Oct 09, 2014 11:03 pm
Forum: Support and Tech Discussion
Topic: Compatibility test
Replies: 19
Views: 23461

Re: Compatibility test

The test runs perfectly fine for me as well, also, I don't know how relevant it is, but I have managed to squeeze up to 85 fps with Vsync disabled on a gtx 560 ti on the highest settings, hopefully the full game will not go below 60 fps too often. Just like cromcrom has already said, the music is aw...
by Custode
Mon Apr 14, 2014 9:34 am
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 738
Views: 650577

Re: [DONE] Grimrock Model Tookit

Hi John, I am having a problem with the GMT that I have never experienced before today, I just can't seem to be able to display textures in the viewport anymore and I haven't changed anything since the last time I used the program, it is all setup in the right way with all the paths leading to the c...
by Custode
Sat Oct 13, 2012 11:24 am
Forum: Modding
Topic: As usual i can't get how to do the simplest things :D
Replies: 10
Views: 9023

Re: As usual i can't get how to do the simplest things :D

tried that too and it won't work :P I also noticed thet you missed an end for the function, try this: function killateleport() if dungeon_pressure_plate_10:isDown() then Teleporter_21:destroy() Teleporter_24:destroy() Teleporter_23:destroy() Teleporter_26:destroy() Teleporter_25:destroy() Teleporte...
by Custode
Sat Oct 13, 2012 11:16 am
Forum: Modding
Topic: As usual i can't get how to do the simplest things :D
Replies: 10
Views: 9023

Re: As usual i can't get how to do the simplest things :D

I guess there are too many parentheses  in there, you only need one couple per destroy.
by Custode
Sat Oct 13, 2012 4:03 am
Forum: Modding
Topic: Useful scripts repository
Replies: 105
Views: 254726

Re: Useful scripts repository

Combination lock with buttons First: spawn some buttons and connect them via script (this save lots of connections in the map view). Second: create a function with the argument (sender). Every if statement covers one possibility, so if there are three buttons then there will be three possibilities ...
by Custode
Sat Oct 13, 2012 1:12 am
Forum: Modding
Topic: [Help] Scripting a combination lock with buttons.
Replies: 14
Views: 18950

Re: [Help] Scripting a combination lock with buttons.

Oh thanks! I always like to experiment and find different solutions in scripting.
by Custode
Fri Oct 12, 2012 2:39 pm
Forum: Modding
Topic: [Help] Scripting a combination lock with buttons.
Replies: 14
Views: 18950

Re: [Help] Scripting a combination lock with buttons.

Ok then, it may look cumbersome and can get worse but it serves its purpose: Firstly you have to spawn some buttons and connect them via script (this save lots of connections in the map view). Secondly you have to create a function with the argument (sender) and then start the clever part. Every if ...
by Custode
Fri Oct 12, 2012 12:21 pm
Forum: Modding
Topic: [Help] Scripting a combination lock with buttons.
Replies: 14
Views: 18950

Re: [Help] Scripting a combination lock with buttons.

A relatively simple way to do it, should be to have a counter for each button and a script to check the values of the counters. Each time a button is pressed its associated counter would be incremented and the script would check the values... if all counters had their respective correct values the ...
by Custode
Fri Oct 12, 2012 10:22 am
Forum: Modding
Topic: [Help] Scripting a combination lock with buttons.
Replies: 14
Views: 18950

Re: [Help] Scripting a combination lock with buttons.

I have found a way to do it, it is a little laborious but it works.
I am not completely sure if this is already been done, if not let me know and I will write the process and show a little example with three buttons as a starting point.
by Custode
Thu Oct 11, 2012 11:14 am
Forum: Modding
Topic: Dungeon Test
Replies: 16
Views: 12074

Re: Dungeon Test

Komag wrote:did you test it in the regular game after exporting your map? sometimes things work slightly differently in the editor.
Yes I did, multiple times to be honest... And to be really sure I retested it a few minutes ago and it works as it should.