Search found 36 matches

by YpsiNine
Mon Aug 10, 2015 8:47 pm
Forum: Custom Dungeons
Topic: Still Waters Run Deep - Act I
Replies: 21
Views: 30240

Re: Still Waters Run Deep - Act I

Zo Kath Ra wrote:snip
SpoilerShow
There are alcoves inside the dungeon, not too hard to find... and you'll need special items which can be found earlier
As for the secret button, as I said earlier, the pressure plate in the water is not enough of it's own

Thanks, Y
by YpsiNine
Sat Aug 08, 2015 10:17 pm
Forum: Custom Dungeons
Topic: Still Waters Run Deep - Act I
Replies: 21
Views: 30240

Re: Still Waters Run Deep - Act I

hansbleeb wrote:snip
I am sure people appreciate you ignoring spoiler tags. :)
SpoilerShow
In any case, you need to find a couple of alcoves and see if you can figure out something with them in order to move on.
by YpsiNine
Sat Aug 08, 2015 3:31 am
Forum: Custom Dungeons
Topic: Still Waters Run Deep - Act I
Replies: 21
Views: 30240

Re: Still Waters Run Deep - Act I

<snip> I would recommend to use the spoiler tag in order not to spoil anything for other people. :) Anyway: Bracelet is a bonus item, nothing required to move on. The pit is dangerous, you should not jump into it. Again, the pressure plate in the water is not required to continue. Have you opened t...
by YpsiNine
Fri Aug 07, 2015 7:31 pm
Forum: Custom Dungeons
Topic: Still Waters Run Deep - Act I
Replies: 21
Views: 30240

Re: Still Waters Run Deep - Act I

I'm stuck in "Dungeon Level 1-1". Hi! Cool that someone actually tried the mod. Please see my rather "vague" answer in the spoiler below. You are on the right track, try to combine the pressure plate in the pool with something more, then the red X at the NE should respond. This ...
by YpsiNine
Mon May 04, 2015 7:37 pm
Forum: Custom Dungeons
Topic: Still Waters Run Deep - Act I
Replies: 21
Views: 30240

Re: Still Waters Run Deep - Act I

Komag wrote:sorry, not about the Dungeon, just wondering about the name YpsiNine - any relation to Ypsilanti, MI?
Don't know who or what that is, sorry. :?:
by YpsiNine
Mon May 04, 2015 7:23 am
Forum: Custom Dungeons
Topic: Still Waters Run Deep - Act I
Replies: 21
Views: 30240

Re: Still Waters Run Deep - Act I

Azel wrote:Just wanted to say, I love that collapsing bridge. Simple concept yet very creative and fun :mrgreen:
Thanks. :)

If anyone are stuck or need some input, let me know.
by YpsiNine
Sun May 03, 2015 10:13 am
Forum: Custom Dungeons
Topic: Still Waters Run Deep - Act I
Replies: 21
Views: 30240

Re: Still Waters Run Deep - Act I

Hey folks, I've updated the first post with a link to the Nexus page.
by YpsiNine
Sun May 03, 2015 3:04 am
Forum: Custom Dungeons
Topic: Still Waters Run Deep - Act I
Replies: 21
Views: 30240

Re: Still Waters Run Deep - Act I

Click where it says "Free Download". You might need to click it twice, at least I do.
I can upload it on Nexus tomorrow.
by YpsiNine
Sun May 03, 2015 2:15 am
Forum: Custom Dungeons
Topic: Still Waters Run Deep - Act I
Replies: 21
Views: 30240

Still Waters Run Deep - Act I

Hello, This was originally an unfinished mod I had for LoG 1. I remade it in November 2014 for LoG 2 but then I had no more time to work on it. So instead of just having it lying around I thought of posting it here so others can enjoy it (albeit unfinished) and maybe find some nice ideas for their o...
by YpsiNine
Thu Oct 30, 2014 10:28 am
Forum: Mod Creation
Topic: Editor Tutorials on YouTube - part 15 is out
Replies: 168
Views: 330585

Re: Editor Tutorials on YouTube - part 9 is out

Hi Skuggasveinn, Thanks for these videos. I have now officially started on my mod for LoG 2, I worked on one for LoG 1 but I never released it publicly. I have a two questions for you though: 1) How did you create a shortcut directly to the editor, without having to fire up the game first? 2) How do...