And it's working.
Thanks a lot.
Search found 5 matches
- Thu Oct 11, 2012 10:35 pm
- Forum: Modding
- Topic: Kill monster when timer reaches 0
- Replies: 7
- Views: 6229
- Thu Oct 11, 2012 7:46 pm
- Forum: Modding
- Topic: Kill monster when timer reaches 0
- Replies: 7
- Views: 6229
Re: Kill monster when timer reaches 0
Thank you so far, I think, I'm almost there. So the setup looks like this. Once the player enters the room, there's a hidden pressure plate. The pressure plate connects to the timer and activates it. The timer then connects to a counter, which gets decremented every second. The counter finally conne...
- Thu Oct 11, 2012 2:20 pm
- Forum: Modding
- Topic: Kill monster when timer reaches 0
- Replies: 7
- Views: 6229
Kill monster when timer reaches 0
Hey. I need a little help again with my programming. I want to make a room containing two monsters. When the player enters the room, the timer starts ticking. After 30 seconds or so, when the timer reaches 0, it should kill the two monsters in that room automatically. I'm not so sure how to do that....
- Wed Oct 10, 2012 11:10 am
- Forum: Modding
- Topic: how to "action" when monster dies.
- Replies: 49
- Views: 70579
Re: how to "action" when monster dies.
I was able to get a monster's death to open a door using the following: cloneObject { name = "snail2", baseObject = "snail", onDie = function(self) dungeon_door_iron_1:open() end, } If it returns "false" then when the monster "dies" it doesn't really, but the...
- Tue Oct 09, 2012 11:35 pm
- Forum: Modding
- Topic: Alcove Puzzle (multiple items)
- Replies: 1
- Views: 2101
Alcove Puzzle (multiple items)
Hey there. I hope this question has not been asked before, but I couldn't find something similar in the forum. I want to write a skript, that executes the following puzzle: There is a dungeon room with a door and three alcoves. Three gems have to be placed in the right alcove according to a puzzle i...