Search found 22 matches

by Deadlylama
Tue Oct 30, 2012 3:10 pm
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 738
Views: 649733

Re: [WIP] Grimrock Model Tookit

... What modeler are you (or can you) use to edit the mesh? The GMT itself is not an editor (AFAIK). It can do limited scaling, but I believe that you would have to load the model into an editor to make changes to it; including the assignment of UV mapped textures. If this is an 'already mapped' mo...
by Deadlylama
Sat Oct 20, 2012 7:47 pm
Forum: Modding
Topic: WIP wallset i am working on
Replies: 6
Views: 6580

Re: WIP wallset i am working on

Neikun wrote:You can use list format instead of code to make a list.
  • Like this :o
    and this
ah, thanks!
did not know that :o
by Deadlylama
Sat Oct 20, 2012 3:26 pm
Forum: Modding
Topic: [WIP] Mine Tileset
Replies: 119
Views: 109848

Re: [WIP] Mine Tileset

Once we get cracking on animations, I'd like to see a floor_pit who's trap door opens like falling debris. :3 nice idea, but how would it then close again? I assume it wouldn't, it would just have to be a "once" thing Yes. lol He does, however make a valid point, as I'm sure without a fil...
by Deadlylama
Sat Oct 20, 2012 9:08 am
Forum: Modding
Topic: [WIP] Mine Tileset
Replies: 119
Views: 109848

Re: [WIP] Mine Tileset

Neikun wrote:Once we get cracking on animations, I'd like to see a floor_pit who's trap door opens like falling debris. :3
nice idea, but how would it then close again?
by Deadlylama
Fri Oct 19, 2012 7:18 pm
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 738
Views: 649733

Re: [WIP] Grimrock Model Tookit

Xanathar wrote: Probably the best that could be done with this snail (apart from trying different solutions like excluding some nodes) is disable the shell and use it as a worm monster :)
now THAT is a monster :P
quick, kill it before it lays eggs!
by Deadlylama
Fri Oct 19, 2012 5:24 pm
Forum: Modding
Topic: [WIP] Mine Tileset
Replies: 119
Views: 109848

Re: [WIP] Mine Tileset

Another idea:
maybe some sort of "mining site"?
would look like a normal wall but with picks and some sort of hole in it, like the statues for the temple wall set have it.
could also have some sort of ore or mineral in it (alcove?)
by Deadlylama
Fri Oct 19, 2012 3:01 pm
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 738
Views: 649733

Re: [WIP] Grimrock Model Tookit

The first pillar problem is probably related to 'wrong' export settings. I use 3ds max, and when I choose 'export smoothing groups' on object export this kind of problem appears. The smoothing groups stay intact even if you don't check this setting, the exporter simply export them as vertex normals...
by Deadlylama
Fri Oct 19, 2012 12:38 pm
Forum: Modding
Topic: [DONE] Grimrock Model Tookit
Replies: 738
Views: 649733

Re: [WIP] Grimrock Model Tookit

Somehow the recalculate normals function does not seem to work as correct as it should do. I made a pillar for my wall set, it is a simple stretched box. but somehow the lighting is messed up upon importing it into the gmt. it looks correct in the toolkit, but ingame the model has some really odd bi...
by Deadlylama
Fri Oct 19, 2012 12:33 pm
Forum: Modding
Topic: monsters
Replies: 341
Views: 385628

Re: monsters

Thats really nice progress!
I really look forward to the first "full custom" monsters that will appear thanks to you!
by Deadlylama
Thu Oct 18, 2012 6:52 pm
Forum: Modding
Topic: WIP wallset i am working on
Replies: 6
Views: 6580

Re: WIP wallset i am working on

Szragodesca wrote: The question is, what are your plans after the tileset? :)
hmmm....
maybe, when the animation import/export is done for the gmt, monsters?
player portraits?
custom item models/icons?

i dont know yet, ill have to decide when im done with it :P