I really wanted to contribute, but somewhere within the endless discussion I lost track of what has to be done and how...
Well, I hope it'll be an amazing dungeon and I'm really looking forward to this!
Search found 27 matches
- Sun Nov 25, 2012 9:29 pm
- Forum: Modding
- Topic: CFD 2012: Discussion thread (Submission Thread Link Within)
- Replies: 112
- Views: 102044
- Sun Oct 21, 2012 8:00 am
- Forum: Modding
- Topic: Spiderweb Beautification and other stuff...
- Replies: 65
- Views: 55881
Re: Spiderweb Beautification and other stuff...
The first one in a great run!
- Tue Oct 16, 2012 2:15 am
- Forum: Modding
- Topic: Scripting Help: Item Placement on Two Alcoves
- Replies: 11
- Views: 8806
Re: Scripting Help: Item Placement on Two Alcoves
As far as I'm concerned make 1 script for every alcove connect them and connect both alcoves to the counter. function skullPuzzle() for i in dungeon_alcove_4:containedItems() do -- Name of the alcove if i.name == "skull" then -- Item category counter_2:decrement() -- Counter name playSound...
- Mon Oct 15, 2012 7:04 pm
- Forum: Modding
- Topic: [SOLVED] Need help getting a sound to play
- Replies: 2
- Views: 2398
Re: Need help getting a sound to play
There's no error within the script, I copied it and it worked perfectly fine.
I don't know what could possibly be the error here.
Did you connect it properly to the plate?
Or did you set the sound to mute? Because when you decreased the volume ingame, it's decreased in the editor as well.
I don't know what could possibly be the error here.
Did you connect it properly to the plate?
Or did you set the sound to mute? Because when you decreased the volume ingame, it's decreased in the editor as well.
- Mon Oct 15, 2012 6:17 pm
- Forum: Modding
- Topic: Non-euclidic interior design
- Replies: 11
- Views: 8846
Re: Non-euclidic interior design
I guess that's what they mean.
- Mon Oct 15, 2012 4:25 pm
- Forum: Modding
- Topic: Custom textures for items/props
- Replies: 53
- Views: 45408
Re: Custom textures for items/props
I think the idea of a returning hammer is cool, but for a magical hammer (Thor's *cough, cough*). I mean I don't really know about throwing weapons but I guess it would be impossible to throw one as heavy as that to return to the thrower. Wouldn't it be better to let it be a heavy, fight-initiating ...
- Mon Oct 15, 2012 4:16 pm
- Forum: Modding
- Topic: Non-euclidic interior design
- Replies: 11
- Views: 8846
Re: Non-euclidic interior design
I forgot to delete the wall behind it... but I'm aware of that.
- Mon Oct 15, 2012 3:22 am
- Forum: Modding
- Topic: [Mod] Hodrans Orb
- Replies: 13
- Views: 20827
Re: [Mod] Hodrans Orb
I played it but I wasn't able to finish it due to an error on the third lever in the 5 plate/daemon head puzzle room. And the teleporter in that room activated and wasn't going anywhere, I don't if intentional or not. Well, overall it was solid, I guess... - Exp for secret finds was cool - Enemies w...
- Mon Oct 15, 2012 2:35 am
- Forum: Modding
- Topic: Non-euclidic interior design
- Replies: 11
- Views: 8846
Re: Non-euclidic interior design
Damn! I haven't thought about the map...
Well, need a way to disable or at least confuse it...
Well, need a way to disable or at least confuse it...
- Mon Oct 15, 2012 2:30 am
- Forum: Modding
- Topic: Non-euclidic interior design
- Replies: 11
- Views: 8846
Re: Non-euclidic interior design
That's not the point... The point is: You can run around the "small room" but when you enter, it is a big room which is way too big and of course physically impossible. It's about dimension-shifting... from small to huge which would bear a mindf*ck by itself I guess. But well, seems like i...