@JohnWordsworth: for the .fbx File Format Import/Export are you going to use the fbx sdk? I have been reading the doc of it this morning and the sample code for MyOwnWriterReader, and looks promising
I have been reading the .lua files of monsters, wallset, etc... and in all of the references to the models and animations are to .fbx files, and not to .model and .animation, any idea why?
maybe a version from dev-phase while testing and creating new models?
So, 2 things of note here. (A) Grimrock models are stored with a transform matrix in the model file. The altar is actually a massive model and is stored with a matrix that tells the game to scale it down to 0.01x the mesh size. There is no way to store this in OBJ format (without transforming the a...