Search found 9 matches
- Sun Nov 11, 2012 11:00 pm
- Forum: Modding
- Topic: Death Test is up on Nexus and Steam
- Replies: 2
- Views: 2102
Re: Death Test is up on Nexus and Steam
I'm playing this right now. A couple of bugs I noticed, all your exp grants are able to be exploited for infinite xp. Your herder material is likely not set to alphaTest=true Yeah, I ran out of time as I was about to fix the infinite xp loops so I'll leave it to the players to play 'honestly'. :) I...
- Sun Nov 11, 2012 10:34 pm
- Forum: Modding
- Topic: Death Test is up on Nexus and Steam
- Replies: 2
- Views: 2102
Death Test is up on Nexus and Steam
Howdy all. I have just released the 1.0 version of my custom dungeon: Death Test http://grimrock.nexusmods.com/mods/104/ It's a loose homage to the Micro game of the same name and it contains loads of custom content (vfx, monster skins, items, etc.) so I hope you all enjoy it. I may or may not conti...
- Mon Nov 05, 2012 12:57 am
- Forum: Modding
- Topic: multiple specific items on an altar
- Replies: 7
- Views: 4691
Re: multiple specific items on an altar
Works like a charm.
Thank you very much!
Thank you very much!
- Mon Nov 05, 2012 12:49 am
- Forum: Modding
- Topic: multiple specific items on an altar
- Replies: 7
- Views: 4691
Re: multiple specific items on an altar
Would you mind telling me how you set it up?
I'm still not getting it to work!
Boy I feel dumb, lol!
I'm still not getting it to work!
Boy I feel dumb, lol!
- Mon Nov 05, 2012 12:34 am
- Forum: Modding
- Topic: multiple specific items on an altar
- Replies: 7
- Views: 4691
Re: multiple specific items on an altar
This crashes it: i returns a nil value
if i.name == offeringlist[j]
if i.name == offeringlist[j]
- Sun Nov 04, 2012 11:55 pm
- Forum: Modding
- Topic: multiple specific items on an altar
- Replies: 7
- Views: 4691
multiple specific items on an altar
hello! I parsed through the check items in an alcove thread and messed around with some of the scripts but i cannot get the outcome i desire. What i am looking for is an altar that requires 6 specific items be placed upon it to open a door. I tried this script: function altarCheck() local offeringli...
- Sat Nov 03, 2012 2:09 am
- Forum: Modding
- Topic: Multiple particle effects on a single monster?
- Replies: 9
- Views: 5491
Re: Multiple particle effects on a single monster?
I was afraid of that.
Thanks for the info!
Thanks for the info!
- Sat Nov 03, 2012 1:56 am
- Forum: Modding
- Topic: Multiple particle effects on a single monster?
- Replies: 9
- Views: 5491
Multiple particle effects on a single monster?
Hello! I am trying to add multiple particle effects and lights to a single monster and I'm not having much luck. I have tried adding multiple lines of effects but the game just recognizes the first effect and ignores the others even if they are placed at different points on the model. For example: p...
- Tue Oct 09, 2012 1:59 am
- Forum: Modding
- Topic: Spawning a particle effect in an alcove
- Replies: 1
- Views: 2175
Spawning a particle effect in an alcove
Hello! I am currently trying to play a particle effect within an alcove after placement of an item. Here is my current code: end function gemaCheck() local itemFound = false for i in alcovegema:containedItems() do if i.name == "blue_gem" then itemFound = true end end if itemFound then spaw...