Search found 9 matches

by Kasarul
Sun Nov 11, 2012 11:00 pm
Forum: Modding
Topic: Death Test is up on Nexus and Steam
Replies: 2
Views: 2071

Re: Death Test is up on Nexus and Steam

I'm playing this right now. A couple of bugs I noticed, all your exp grants are able to be exploited for infinite xp. Your herder material is likely not set to alphaTest=true Yeah, I ran out of time as I was about to fix the infinite xp loops so I'll leave it to the players to play 'honestly'. :) I...
by Kasarul
Sun Nov 11, 2012 10:34 pm
Forum: Modding
Topic: Death Test is up on Nexus and Steam
Replies: 2
Views: 2071

Death Test is up on Nexus and Steam

Howdy all. I have just released the 1.0 version of my custom dungeon: Death Test http://grimrock.nexusmods.com/mods/104/ It's a loose homage to the Micro game of the same name and it contains loads of custom content (vfx, monster skins, items, etc.) so I hope you all enjoy it. I may or may not conti...
by Kasarul
Mon Nov 05, 2012 12:57 am
Forum: Modding
Topic: multiple specific items on an altar
Replies: 7
Views: 4611

Re: multiple specific items on an altar

Works like a charm.

Thank you very much! :D
by Kasarul
Mon Nov 05, 2012 12:49 am
Forum: Modding
Topic: multiple specific items on an altar
Replies: 7
Views: 4611

Re: multiple specific items on an altar

Would you mind telling me how you set it up?
I'm still not getting it to work!

Boy I feel dumb, lol!
by Kasarul
Mon Nov 05, 2012 12:34 am
Forum: Modding
Topic: multiple specific items on an altar
Replies: 7
Views: 4611

Re: multiple specific items on an altar

This crashes it: i returns a nil value

if i.name == offeringlist[j]
by Kasarul
Sun Nov 04, 2012 11:55 pm
Forum: Modding
Topic: multiple specific items on an altar
Replies: 7
Views: 4611

multiple specific items on an altar

hello! I parsed through the check items in an alcove thread and messed around with some of the scripts but i cannot get the outcome i desire. What i am looking for is an altar that requires 6 specific items be placed upon it to open a door. I tried this script: function altarCheck() local offeringli...
by Kasarul
Sat Nov 03, 2012 2:09 am
Forum: Modding
Topic: Multiple particle effects on a single monster?
Replies: 9
Views: 5394

Re: Multiple particle effects on a single monster?

I was afraid of that.
Thanks for the info!
by Kasarul
Sat Nov 03, 2012 1:56 am
Forum: Modding
Topic: Multiple particle effects on a single monster?
Replies: 9
Views: 5394

Multiple particle effects on a single monster?

Hello! I am trying to add multiple particle effects and lights to a single monster and I'm not having much luck. I have tried adding multiple lines of effects but the game just recognizes the first effect and ignores the others even if they are placed at different points on the model. For example: p...
by Kasarul
Tue Oct 09, 2012 1:59 am
Forum: Modding
Topic: Spawning a particle effect in an alcove
Replies: 1
Views: 2149

Spawning a particle effect in an alcove

Hello! I am currently trying to play a particle effect within an alcove after placement of an item. Here is my current code: end function gemaCheck() local itemFound = false for i in alcovegema:containedItems() do if i.name == "blue_gem" then itemFound = true end end if itemFound then spaw...