And not a single screenshot? It's so awesome we can't wait to actually see it!
This reminds me of the "making best most awesome MMORPG ever" threads on Unity3D forums...
Search found 4 matches
- Mon Oct 08, 2012 5:17 am
- Forum: Modding
- Topic: Awesome Dungeon
- Replies: 112
- Views: 86052
- Mon Oct 08, 2012 4:39 am
- Forum: Modding
- Topic: Non-linear level structure?
- Replies: 16
- Views: 11306
Re: Non-linear level structure?
I agree with Komag, it doesn't seem like much of an issue. For example level 1 is the "village" which is a hub area. You go all the way east and go through the entrance to the forest which is actually a teleporter to level 2. From level 1 you can also go to east/north/south to other areas ...
- Mon Oct 08, 2012 4:29 am
- Forum: Modding
- Topic: First stab at custom items
- Replies: 8
- Views: 5945
Re: First stab at custom items
Thanks for the feedback all, really appreciate it! I did however notice one little over sight. I noticed that you can still attack with it. While it makes sense to attack with a torch, it doesn't make much sense to be able to attack with a lantern Have you ever been hit by an iron lantern? I bet it ...
- Sun Oct 07, 2012 6:20 pm
- Forum: Modding
- Topic: First stab at custom items
- Replies: 8
- Views: 5945
First stab at custom items
Hey all, I've been tinkering with the GR editor since yesterday, and I must say the devs made an awesome job for modders! Anyway, I cloned the torch class and made a lantern out of it, you can download the .dat and mod_assets here: puppeteerinteractive.com/grimrock/Dungeon2.rar Here's the model in-g...