Search found 10 matches

by mummy
Sun Oct 28, 2012 10:36 pm
Forum: Modding
Topic: Silly experiment: dropping enemies into a level
Replies: 5
Views: 4439

Re: Silly experiment: dropping enemies into a level

I have a room doing that as well. I think I will remove it now. :)
by mummy
Sun Oct 28, 2012 10:33 pm
Forum: Modding
Topic: There must be something simple I'm missing
Replies: 2
Views: 2957

Re: There must be something simple I'm missing

thanks. No wonder the tut confused me. Now I'm more confused. Nothing is straight forward in this :)
by mummy
Sun Oct 28, 2012 6:45 pm
Forum: Modding
Topic: There must be something simple I'm missing
Replies: 2
Views: 2957

There must be something simple I'm missing

I've tried for 2 days to add a simple image to my ending for a dungeon and have failed miserably. I have the text but as soon as I add an image the errors start. I've followed the path the game wants and have a .tga picture in the right place on 3 different dungeons (even a simple one with just an e...
by mummy
Wed Oct 24, 2012 4:47 pm
Forum: Modding
Topic: Feeling overwhelmed
Replies: 9
Views: 5669

Re: Feeling overwhelmed

Just to clarify... the official asset pack is only for reference, to see how things are setup... everything in it is already part of the main game, so you don't need to do anything. As far as custom assets go, I agree it can be confusing, but once you start digging around and trying things, it does...
by mummy
Wed Oct 24, 2012 12:51 pm
Forum: Modding
Topic: Feeling overwhelmed
Replies: 9
Views: 5669

Feeling overwhelmed

I've spent most of my spare time on designing dungeons since the editor showed up but when it comes to asset packs and other details I get confused quickly on what to do (and remembering what to do). Do you think that adding extra features to the game could be more automatic? (like why aren't the fi...
by mummy
Fri Oct 19, 2012 8:37 pm
Forum: Modding
Topic: About Mods in general/Finished mods
Replies: 18
Views: 14771

Re: About Mods in general/Finished mods

Mummy- Do you mean /n ? If you put /n in a sentence it will act as a "break", the same as pressing enter. At least, off the top of my head, that's what memory serves. yes thats what I mean but one of my searches said /n doesn't work anymore but I will try it. Thanks edit: so far /p and /n...
by mummy
Fri Oct 19, 2012 8:32 pm
Forum: Modding
Topic: About Mods in general/Finished mods
Replies: 18
Views: 14771

Re: About Mods in general/Finished mods

Now I'm not sure I want to continue making dungeons. I've been through this before in other games and know full well that whatever I make will most likely never be seen by anyone. Opinions can ruin anyone's chances of making a successful dungeon and when you mix in that learning process that tends t...
by mummy
Fri Oct 19, 2012 7:57 am
Forum: Modding
Topic: Timer within another timer: Bug? Known?
Replies: 3
Views: 2802

Re: Timer within another timer: Bug? Known?

That was the problem. Thanks!
by mummy
Fri Oct 19, 2012 6:41 am
Forum: Modding
Topic: Timer within another timer: Bug? Known?
Replies: 3
Views: 2802

Timer within another timer: Bug? Known?

I've tried many values trying to figure out why a feature wasn't working consistently and it seems that a timer started by another timer stops working if the time interval used by the nested timer exceeds the first timers interval (didn't check if being equal affects it). I just started using timer ...
by mummy
Fri Oct 05, 2012 10:47 pm
Forum: Modding
Topic: warning! responder not found with id: cube
Replies: 2
Views: 2680

warning! responder not found with id: cube

I made the mistake of using several cubes (not knowing they were tied to something else I assume). Now I have 8 messages on screen even after the cubes were removed. Nothing is working to remove this so I'm close to starting over. What happened? Is there a fix?