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- Sat Oct 06, 2012 2:54 am
- Forum: Modding
- Topic: Illusionary Walls Are Go!
- Replies: 57
- Views: 56140
Re: Illusionary Walls Are Go!
I was desperetly trying to make those walls work in a more flexible way, in the end I managed it in a VERY simple gimmick: First, use Isaac's idea of a dungeon_ivy with the secret_door model: cloneObject{ name = "fake_wall", baseObject = "dungeon_ivy_1", model = "assets/mode...