Search found 12 matches

by gamefanatic
Mon Dec 24, 2012 10:23 pm
Forum: Grimrock 1 Discussion
Topic: How do I install Toorums quest
Replies: 4
Views: 4884

I figured it out

OK I got it working! The correct dungeon folder was in the Almost Human sub-folder inside of user Document folder. I'm still trying to get my head around Windows 8 which is not as intuitive as earlier Windows versions. Thanks for your assistance anyway. Happy Holidays (if you celebrate it). Where I ...
by gamefanatic
Mon Dec 24, 2012 10:10 pm
Forum: Grimrock 1 Discussion
Topic: How do I install Toorums quest
Replies: 4
Views: 4884

Re: How do I install Toorums quest

I haven't found any dungeon folder in my install. Creating a dungeon folder and placing the .dat file into it didn't make any difference.
What is the correct directory path for the dungeon folder?
by gamefanatic
Sun Dec 23, 2012 5:16 am
Forum: Grimrock 1 Discussion
Topic: How do I install Toorums quest
Replies: 4
Views: 4884

How do I install Toorums quest

Hello everyone: I updated Grimrock with the patch and then downloaded and extracted the Toorums quest platform game. In what folder does the Toorums quest contents go to? When I started the game neither in custom dungeons or in the game editor did I find the Toorums quest game files. I noticed for w...
by gamefanatic
Wed Oct 17, 2012 3:03 am
Forum: Modding
Topic: [DUNGEON]- Lost Ships of Sir John Franklin-[WIP]-Help Wanted
Replies: 25
Views: 20943

Re: [DUNGEON]- Lost Ships of Sir John Franklin-[WIP]-Help Wa

I really like the snowy , frosty feel of the dungeons. I live in the Great White North (Canada) and with November quickly approaching and the chance of snow the dungeons are reminding me of cold days ahead. The reason for my post is to suggest adding snowdrifts to the ground, icicles, pools of froze...
by gamefanatic
Tue Oct 09, 2012 6:32 pm
Forum: Modding
Topic: EDITOR Feature Requests (not bugs!)
Replies: 317
Views: 321811

Re: EDITOR Feature Requests (not bugs!)

A means to pin notes to specific rooms. The notes may be a todo list for example.
by gamefanatic
Tue Oct 09, 2012 5:18 am
Forum: Modding
Topic: how about a concise tutorial to help us
Replies: 6
Views: 4821

I'm thinking more of assignments

Thanks people. This community support is great. I looked at several of Komags' tutorials and to be sure he is a great narrator and teacher. I had no problem following along and his first tutorial got me brave enough to try my hand at the editor. I'm thinking more in lines of a Word document that we ...
by gamefanatic
Tue Oct 09, 2012 12:43 am
Forum: Modding
Topic: how about a concise tutorial to help us
Replies: 6
Views: 4821

how about a concise tutorial to help us

I've been a game player for some 30 years now. Yes I'm that old! But the idea of game modding to me is very new. Back in 'the day' I would type games in from magazines and generally played it as is. Now we have the ability to mod our games and learning to do this for me is both a thrill and a challe...
by gamefanatic
Mon Oct 08, 2012 6:34 am
Forum: Modding
Topic: triggering an event from an alcove
Replies: 5
Views: 4490

I fixed the problem

I only needed to change the EVENT to ANY for the dungeon alcove. Now when I remove the key the trapdoor opens.

Thanks to everyone who offered help. And so quickly!
by gamefanatic
Mon Oct 08, 2012 6:25 am
Forum: Modding
Topic: triggering an event from an alcove
Replies: 5
Views: 4490

clarification of the problem

What I want to happen is that when the key is picked up from the alcove by the party then the trap door opens.

When I pick up the key the trappdoor isn't opening. Nothing triggers. The trigger is activated when the key is put back which is opposite to what I want to happen.
by gamefanatic
Mon Oct 08, 2012 3:45 am
Forum: Modding
Topic: triggering an event from an alcove
Replies: 5
Views: 4490

triggering an event from an alcove

Hi everyone. Hope your having fun with the editor. I want to set up a trap/puzzle that when you remove a iron key from a dungeon alcove then a trap door is opened. The logic I have will only open the trap door if the key is returned to the alcove. Removing the key doesn't open the trapdoor. These ar...