Search found 1029 matches

by akroma222
Sat May 01, 2021 1:22 am
Forum: Mod Creation
Topic: Akroma GUI Pack [Abandoned]
Replies: 52
Views: 76676

Re: Akroma GUI Pack [Abandoned]

kelly1111 wrote:
Fri Apr 23, 2021 7:27 pm
Thanks for the update Akroma. And I think a good decision. Will be looking forward to your new mod.
Cheers for the reply Kelly! I am looking forward to making it :D 8-)
by akroma222
Thu Apr 22, 2021 6:57 pm
Forum: Modding
Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
Replies: 469
Views: 369826

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Kirill wrote:
Sat Jan 30, 2021 2:38 pm
Played. Too many puzzles. Not fan of so many of them.
Many actions without any hints what to do.
Most puzzle heavy mod out of there that i've played.

Had huge potential, at least in magic system.
I agree with you Krill - too many difficult puzzles + tough arena fights :evil: :oops:
by akroma222
Thu Apr 22, 2021 6:56 pm
Forum: Modding
Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
Replies: 469
Views: 369826

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Hi Akroma, thanks. I have found 3 of the 4 missing secrets. Yet the one in the Horrus Mines still eludes me. I looked into the source file and it seems the secret I am missing is secret 132 in the southmost central room in the mines. I cannot find a way to activate it; unlike all the other secrets,...
by akroma222
Thu Apr 22, 2021 5:38 pm
Forum: Mod Creation
Topic: Akroma GUI Pack [Abandoned]
Replies: 52
Views: 76676

Re: [WIP] Akroma Asset Pack

Hey All, So I have decided to abandon this GUI mod project I am giving up the files - as they are - for anyone to use however they would like I have made this decision because of the following reasons: 1. It is beyond my skill to complete - there are issues which will be discussed below that I just ...
by akroma222
Sun Nov 29, 2020 9:24 am
Forum: Modding
Topic: [MOD] LABYRINTH OF LIES - v3.6 Release
Replies: 469
Views: 369826

Re: [MOD] LABYRINTH OF LIES - v3.6 Release

Hi Dartaen! Sorry for the late reply - Ive had a couple of months off to complete some other studies Thank you for your feedback and dedication. I am both flattered and impressed :D 8-) Hopefully you ended up managing to get to sleep :lol: A listing of secrets count for each level is something I sho...
by akroma222
Sun Aug 02, 2020 8:08 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3809
Views: 1948075

Re: Ask a simple question, get a simple answer

minmay wrote:
Sun Aug 02, 2020 5:01 am
Every 7, 8, or 9 seconds (chosen randomly with equal probability each time), the champion takes between 3 to 9 poison damage (again, randomly chosen integer with equal probability).
Thank you sir! :D
by akroma222
Sun Aug 02, 2020 2:00 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3809
Views: 1948075

Re: Ask a simple question, get a simple answer

Hey All,
Q - does anyone have the correct vanilla math for the damage taken from the poison condition??
Akroma
by akroma222
Sat Jul 18, 2020 7:38 am
Forum: Mod Creation
Topic: Adding skill traits in correct game order
Replies: 5
Views: 5691

Re: Adding skill traits in correct game order

function updateTraitOrder(ord) local c = party.party:getChampion(ord) for k,v in pairs(displayedChampTraitsTab[ord]) do if k and v and c:hasTrait(v) then c:removeTrait(v) end end for k,v in ipairs(displayedChampTraitsTab[ord]) do if k and v and not c:hasTrait(v) then c:addTrait(v) end end end Thank...
by akroma222
Sat Jul 18, 2020 6:22 am
Forum: Mod Creation
Topic: Adding skill traits in correct game order
Replies: 5
Views: 5691

Re: Adding skill traits in correct game order

Thankyou both! :D Impossible with pairs, thanks minmay for confirming that So - ill add a simple function to remove and re-add the traits Isaac, at the moment the functions for displaying the custom traits is called from the onDrawTraits hook Is every frame called from this hook enough do you think?...
by akroma222
Sat Jul 18, 2020 5:42 am
Forum: Mod Creation
Topic: Adding skill traits in correct game order
Replies: 5
Views: 5691

Adding skill traits in correct game order

Hey All, Q - is there a way to track / mimic / replicate the correct ordering grimrock uses to add skill traits to a champion that have been added simultaneously I have a custom traits menu and my system can correctly track and display traits as they are displayed without the custom menu - except - ...